MoP Jewelcrafting 1-600 is the focus of this guide. The goal is a fast and gold‑conscious path you can follow without guesswork. Jewelcrafting is flexible. You cut gems, craft rings and necklaces, and unlock rare cuts that stay valuable for months.
MoP adds new gem tiers, research, and daily tokens. It also introduces panther mounts, which convert materials into prestige profit. Most players overspend by cutting weak colors or staying on yellow recipes too long. This MoP Jewelcrafting 1-600 plan gives clear switches, prospecting tips, and sale timing so you reach 600 efficiently.
Why choose Jewelcrafting in MoP Jewelcrafting 1-600
- Jewelcrafting feeds both PvE and PvP because socketed gear is common. Demand for basic stat gems never fully dies.
- Prospecting turns ore into uncommons and rares, so one farm session fuels multiple markets. That spreads risk and smooths cash flow.
- MoP rare cuts sell well around raid resets and weekend peaks. Early rings and necklaces still move for fresh characters.
- Mining synergy lowers costs, but you can succeed without it. Smart buying and the shuffle keep MoP Jewelcrafting 1-600 affordable.
MoP Jewelcrafting 1-600: how prospecting works
- Prospecting converts five Ghost Iron Ore into Pandaria gems. You get uncommons, a chance at rares, and components for meta designs.
- Value comes from cutting the rares that sell and turning uncommons into useful jewelry. Weak jewelry can be disenchanted or vendored.
- Prospecting also controls your costs. Instead of paying a markup for specific colors, you create your own supply and cut only what moves.
- Do small test batches when you unlock a new design. Track which colors sell on your realm. This habit supports MoP Jewelcrafting 1-600 with steady profit.
MoP Jewelcrafting 1-600: required materials
Totals are approximate. Yellow and green recipes change exact numbers. Keep a buffer and pivot if your Auction House is skewed.
Notes: buy jeweler’s settings in bulk. If Trillium is expensive, delay mount crafts and focus on cuts. Spirits can be traded for MoP designs.
Skill Range | Materials Needed |
---|---|
1–75 | 160 Copper Bars, 120 Rough Stone, small Malachite and Tigerseye if cheap |
75–150 | 140 Bronze Bars, 80 Coarse Stone, a few Shadowgem and Moss Agate |
150–225 | 150 Iron Bars, 100 Heavy Stone, some Citrine and Jade |
225–300 | 180 Mithril Bars, 140 Solid Stone, a few Aquamarine and Star Ruby |
300–350 | 80 Fel Iron Bars, a mix of TBC uncommons from Fel Iron and Adamantite prospecting |
350–425 | Large stack of Northrend uncommons from Saronite or Cobalt prospecting |
425–500 | Obsidium and Elementium uncommons from Cataclysm prospecting |
500–600 | 1400–1600 Ghost Iron Ore to prospect, 40–60 Trillium Bars if preparing panthers, 10–20 Spirit of Harmony for designs |
Leveling strategy overview for MoP Jewelcrafting 1-600
- Use cost per point as your guide. If an orange craft costs less per skill point than a yellow craft, stay orange. If a yellow craft is clearly cheaper, ride it.
- Avoid stockpiling hundreds of slow cuts. Cut in small batches and refill only what sells.
- Post during peak windows such as raid resets and weekend evenings. This routine keeps MoP Jewelcrafting 1-600 efficient and profitable.
MoP Jewelcrafting 1-600: leveling routes
Each bracket lists a fast option and a cheaper option. Switch when your cost per point worsens. If your realm has unusual prices, pick the alternative that fits.
Vanilla 1–300
1–75: Copper and Rough Stone
- Fast: make Delicate Copper Wire until the orange cap. Then craft simple copper rings or pendants that consume wire and cheap green gems.
- Cheaper: mix in Rough Stone Statues if stone is cheaper than copper. Vendor statues when needed.
75–150: Bronze and Coarse Stone
- Fast: craft bronze settings and bronze rings from trainer designs. Settings feed later rings, so nothing is wasted.
- Cheaper: continue Coarse Stone Statues while yellow. Swap to the cheapest bronze ring and use settings only as required.
150–225: Iron and Heavy Stone
- Fast: craft iron settings and iron jewelry. Use citrine or jade when cheap to keep recipes orange.
- Cheaper: Heavy Stone Statues until they drop in value. Fill with the lowest‑cost iron ring and vendor slow movers if sales stall.
- 225–300: Mithril and Solid Stone
- Fast: craft mithril settings and aquamarine or star ruby rings when orange. Use pendants to bridge awkward gaps.
- Cheaper: extend Solid Stone Statues. Pick the mithril jewelry with the best bar cost per point. If rare gems are expensive, stick to uncommons.
Farming basics
Copper is abundant in Elwynn, Durotar, and Dun Morogh. Iron appears in Arathi and Badlands. Mithril is strong in Tanaris and Searing Gorge. Thorium spawns in Winterspring and Silithus.
Outland 300–350
Fast path
- Prospect Fel Iron and Adamantite. Craft trainer rings and pendants using TBC uncommons. Rotate colors to keep orange. Add a rare cut only if it sells well.
Cheaper path
- Keep uncommon jewelry while it remains yellow. Avoid rare cuts until you confirm sale rate. Vendor extras if the market is slow.
Farming ideas
- Fel Iron spawns along ridges in Hellfire Peninsula. Adamantite is dense around Nagrand oases and on Netherstorm edges.
Northrend 350–425
Fast path
- Prospect Cobalt and Saronite. Craft rings and necklaces using Northrend uncommons. Learn one or two strong rare cuts that move after raid nights.
Cheaper path
- Stick with uncommon jewelry as long as cost per point is good. Cut rares only in small test batches.
Farming ideas
- Cobalt is strong in Borean Tundra and Howling Fjord. Saronite fills Icecrown and Sholazar Basin. Caves often hide extra nodes.
Cataclysm 425–500
Fast path
- Prospect Obsidium and Elementium. Craft Alicite pendants, Jasper rings, and Hessonite bands. Add Carnelian spikes if weapons sell on your realm.
Cheaper path
- Mass‑craft the cheapest uncommon jewelry and vendor it during dips. Save your best uncommons for orange ring recipes when they are available.
Farming ideas
Obsidium sits in Mount Hyjal. Elementium is common in Deepholm and Twilight Highlands. Both ores are easy to buy in bulk.
Mists of Pandaria 500–600
- At 500, train Pandaria Jewelcrafting at your Vale or Shrine trainer. Buy basic uncommon cuts first, then expand through daily tokens and Spirits.
- Fast path
- 500–525: cut Pandaria uncommons from Ghost Iron prospecting. Rotate colors to keep orange and to avoid overstock.
- 525–545: continue uncommon cuts. When they turn yellow, start cutting rare gems that show strong prices.
- 545–575: craft rare cuts and profitable Pandaria rings or necklaces. Token designs usually pay for themselves once you reach a good color spread.
- 575–600: research and cut high‑demand rares and meta gems. Finish with any orange or yellow MoP ring or pendant if you still need points.
- Cheaper path
- Stretch uncommon cuts further into yellow if Ghost Iron is cheap. Sell rares uncut when prices spike. Only cut a rare when the cut adds real value.
Farming ideas
Ghost Iron is plentiful in Valley of the Four Winds, Kun‑Lai Summit, and Townlong Steppes. Trillium appears in Vale and Dread Wastes. Spirits of Harmony drop from many Pandaria mobs, with mantid and mogu clusters being efficient.
Choosing which gems to cut
- Colors respond to class demand and tuning. Strength, Agility, and Intellect rares sell well during progression. Haste and Crit often lead early, then Mastery can rise later.
- Keep a small stock in each color. Refill only when you dip below your baseline. This avoids deposit waste and prevents large dead inventories.
- Meta gems sit in a different tier. They remain valuable long after you reach 600. Prioritize a few meta designs once your base colors are covered.
Token system and MoP designs
- MoP uses daily quests and research to grant tokens. Tokens buy designs from vendors in Pandaria. Spirits can also be exchanged for designs, which speeds your unlocks.
- Start with the rare cuts that match the current best stats. Add a couple of niche colors that spike during raid nights. This mix keeps MoP Jewelcrafting 1-600 profitable while you level.
- Do your daily research whenever possible. It grants new patterns and supports steady expansion of your catalog.
The shuffle: turning ore into value
The shuffle takes ore through several outputs. You prospect Ghost Iron for uncommons and rares. ut the rares that sell. You turn weak uncommons into jewelry and then sell, disenchant, or vendor it.
If enchanting mats are strong, craft the jewelry that disenchants into better shards or dust. If mats are weak, vendor the finished rings and necklaces for quick gold.
Track ore price, expected gem yield, and average sale price. You will see which step creates the most value on your realm.
Posting schedule and pricing
- Post a few of each popular cut before raid resets. Refresh during prime time. For slow movers, use small stacks or single posts to test the water.
- Do not undercut by huge margins. Small steps are enough to reach the top. If someone dumps hundreds, wait and repost later.
- Use a bank alt to speed mail and posting. This routine stabilizes your MoP Jewelcrafting 1-600 workflow.
Addons and simple macros
Use an auction addon for price history and quick undercuts. A mailbox addon handles volume. A crafting helper queues cuts and jewelry.
Open the profession with a simple macro, then queue your batch.
/cast Jewelcrafting
Avoid automation that breaks game rules. Rely on manual inputs.
MoP Jewelcrafting 1-600: gold‑saving tips
- Track cost per point and switch recipes the moment the ratio worsens. A timely swap saves dozens of bars.
- Prospect your own ore. Buying uncut gems often adds a premium you can avoid.
- Buy vendor settings in bulk. It saves time and sidesteps markups from resellers.
- Keep a bank tab for uncommons sorted by color. Restocks become fast and accurate.
- Sell during peak windows. The same cut posted at a dead hour might sit unsold, but it moves quickly after a raid.
Best items to craft while leveling in MoP Jewelcrafting 1-600
- Early rings and necklaces sell in bursts when leveling waves hit. They also serve as disenchant fodder if markets dip.
- Uncommon cuts are perfect for fast points and steady sales. Unlock all colors, then focus on the winners.
- Rare cuts carry profit. Choose two or three main stat colors and one or two secondary stats, then expand with tokens.
- Meta gems become a reliable earner. They move as people finish endgame sets.
- Panther mounts are prestige crafts. Wait until Trillium and Living Steel are affordable and craft on a cadence.
Farming loops and quick routes
Vanilla zones
- Elwynn, Durotar, and Dun Morogh provide Copper and Rough Stone. Badlands and Arathi supply Iron and Heavy Stone. Tanaris and Searing Gorge have strong Mithril. Winterspring and Silithus handle Thorium.
Outland loops
- Hellfire ridges spawn Fel Iron. Nagrand oases and Netherstorm edges provide Adamantite with low competition.
Northrend circuits
- Borean Tundra and Howling Fjord cover Cobalt. Icecrown and Sholazar Basin supply Saronite. Caves often have bonus nodes.
Cataclysm paths
- Mount Hyjal has Obsidium. Deepholm and Twilight Highlands hold Elementium in dense routes.
Mists of Pandaria routes
- Valley of the Four Winds, Kun‑Lai Summit, and Townlong Steppes are rich in Ghost Iron. Vale and Dread Wastes carry Trillium. Mantid hives make efficient Spirit farms.
These loops support MoP Jewelcrafting 1-600 with steady ore at predictable prices.
Troubleshooting your progress
- If your skill stalls on a yellow recipe, move to the next orange once the cost per point rises. Wasted crafts add up fast.
- If you overcut a slow color, hold stock and stop crafting that color for a while. Rebalance toward top sellers.
- If rare prices dip below profit, list them uncut or wait a day. Market swings are common after farm events.
- If bag space is tight, mail uncommons to an alt after each prospecting session. Sorting later keeps your play smooth.
Managing Spirits and tokens
- Spirits can buy designs or materials. When your catalog is thin, spend Spirits on patterns that unlock strong cuts. When it is stable, keep Spirits for material purchases during shortages.
- Tokens arrive at a steady pace through dailies. Pick designs that match demand on your realm. Ask raiders which stats they chase to avoid dead picks.
- This measured approach keeps MoP Jewelcrafting 1-600 moving without wasted currency.
Material alternatives by expansion
- Copper and Tin are often cheaper as ore. Smelt to bars when jewelry requires bars.
- Iron and Mithril swing with leveling traffic. Buy during off‑peak hours when farmers post in waves.
- Cobalt and Saronite are abundant while people level Mining. Stock up during those windows.
- Obsidium and Elementium have reliable supply. Long‑term deals with miners can beat auction prices.
- Ghost Iron is the workhorse. Buy when supply surges, prospect steadily, and keep a rolling stock.
Sample weekly workflow
- Day one, prospect a large batch of Ghost Iron. Sort gems by color and note counts. Cut a few of each top color and craft several rings for points.
- Day two, collect sales and restock only the colors that dipped. Do your daily research and buy a new design if tokens allow.
- Day three, post for raid night. Expand into a new rare cut if your earlier cuts sold out. Prospect again if ore prices are favorable.
- Day four, clean up unsold listings and adjust pricing. Vendor uncommons you no longer need or turn them into disenchantable jewelry.
- Day five, repeat the cycle. This routine supports MoP Jewelcrafting 1-600 and keeps your profit stable.
Full 1–600 Quick Reference (condensed)
Skill Range | Primary craft or action | Alternatives or notes |
---|---|---|
1–35 | Delicate Copper Wire | Copper rings if wires turn yellow early |
35–75 | Copper rings and Rough Stone Statues | Vendor statues if needed |
75–110 | Bronze settings and bronze rings | Extend statues while yellow |
110–150 | Bronze rings with cheap greens | Use settings only as required |
150–185 | Iron settings and iron jewelry | Citrine or jade when cheap |
185–225 | Heavy Stone Statues and iron rings | Vendor slow movers |
225–260 | Mithril settings and pendants | Add aquamarine rings if orange |
260–300 | Mithril rings and Solid Stone Statues | Finish with the cheapest yellow |
300–325 | TBC uncommon gem rings | Use Fel Iron prospect results |
325–350 | More TBC rings and pendants | Any orange trainer design |
350–380 | Northrend uncommon jewelry | Use Cobalt or Saronite gems |
380–425 | More Northrend rings and necklaces | Add one strong rare cut |
425–455 | Cataclysm uncommon jewelry | Alicite and Jasper items |
455–485 | Hessonite bands and Carnelian spikes | Vendor if markets dip |
485–500 | Cheapest Cataclysm filler jewelry | Track cost per point |
500–525 | Cut Pandaria uncommons | Rotate colors to stay orange |
525–545 | Continue uncommon cuts | Start profitable rare cuts |
545–575 | Rare cuts and MoP rings | Token designs as needed |
575–600 | High‑demand rare and meta cuts | Finish with any orange MoP recipe |
Conclusion
MoP Jewelcrafting 1-600 gives flexible income and a clear path to 600. Prospect your own ore, switch recipes based on cost per point, and post cuts during peak windows.
Grow your design catalog with tokens and Spirits. Add meta gems and panther mounts when the market supports them. Maintain a small stock in each color and refill only what sells.
Follow this plan to reach 600 quickly while keeping your gold intact. The same habits continue to pay long after your MoP Jewelcrafting 1-600 journey is complete.