MoP Tailoring 1–600 is the focus of this guide. The goal is a fast and gold‑conscious path you can follow without guesswork. Tailoring is flexible. You turn cloth into bolts, craft bracers, gloves, hoods, and robes, and unlock a daily cooldown that powers high‑value crafts like large bags and epics.
MoP adds Windwool Cloth, the Imperial Silk daily, and reputation‑gated designs. Most players overspend by staying on yellow recipes too long or crafting high‑thread pieces too early. This MoP Tailoring 1–600 plan gives clear switches, cloth farming tips, and posting cadence so you reach 600 efficiently.
MoP Tailoring 1–600: Why Choose Tailoring
Tailoring needs no gathering profession; you can buy or farm cloth from humanoids, which makes entry cheap and flexible. Bags, starter gear, and transmog sell steadily, and the Imperial Silk cooldown converts cloth into reliable profit. Disenchanting crafted greens can offset costs where dust and shards hold value. Because demand for bags and leveling gear never fully dries up, Tailoring remains relevant across phases.
MoP Tailoring 1–600: How Crafting Works
You convert raw cloth into bolts, then spend those bolts plus vendor thread to craft items. Value comes from prioritizing the lowest‑bolt orange patterns and swapping quickly as colors shift to yellow or green. MoP introduces Imperial Silk, a daily craft at the Silken Fields loom, and several reputation patterns that unlock key MoP items. Disenchanting turns slow‑moving greens into saleable enchanting mats; vendoring is fine when dust prices are weak. Test small batches when you unlock a new pattern and track which slots and stats move on your realm. This habit supports MoP Tailoring 1–600 with steady profit.
MoP Tailoring 1–600: Required Materials
Totals are approximate. Yellow and green ranges change exact numbers. Keep a buffer and pivot if your Auction House is skewed.
Notes: buy thread in bulk (Coarse, Fine, Silken, Rune, and Eternium). You will convert a large portion of cloth into bolts; plan extra cloth to cover bolt losses. Spirits of Harmony can help with MoP designs or cloth/material exchanges, depending on phase.
Skill Range Materials Needed
- 1–75 180–220 Linen Cloth, Coarse Thread as needed
- 75–150 140–180 Wool Cloth, Fine Thread as needed
- 150–225 220–260 Silk Cloth, Silken Thread as needed
- 225–300 300–360 Mageweave Cloth, Silken/Rune Thread as needed
- 300–350 540–600 Runecloth, Rune Thread as needed
- 350–400 1,100–1,300 Netherweave Cloth, Rune Thread
- 400–475 800–950 Frostweave Cloth, Eternium Thread
- 475–500 900–1,050 Embersilk Cloth, Eternium Thread
- 500–600 2,400–2,800 Windwool Cloth, Eternium Thread; plan daily Imperial Silk inputs
MoP Tailoring 1–600: Leveling Strategy Overview
Use cost per point as your guide. If an orange craft costs less per skill point than a yellow craft, stay orange. If a yellow craft is clearly cheaper due to low bolt requirements, ride it. Avoid stockpiling dozens of slow pieces; craft in small batches and refill only what sells. Post bags and starter gear during peak windows such as raid resets and weekend evenings. This routine keeps MoP Tailoring 1–600 efficient and profitable.
MoP Tailoring 1–600: Leveling Routes
Skill Range | Expansion | Fast path (priority crafts) | Cheaper path (when cloth is plentiful) | |
---|---|---|---|---|
1–75 | Vanilla | Bolts of Linen Cloth; then simple linen belts/gloves with minimal thread | Extend bolts and pick the lowest‑thread linen item; vendor extras | |
75–150 | Vanilla | Bolts of Wool Cloth to ~100; then white woolen pieces or similar | Mix items with the fewest bolts; avoid high‑thread outliers | |
150–225 | Vanilla | Bolts of Silk to ~145; Silk Headbands or similar orange silk items to ~175; finish with cheapest orange/yellow silk piece | Ride headbands deeper into yellow if Silk is cheap | |
225–300 | Vanilla | Bolts of Mageweave to ~200; black mageweave shoulders/headbands to 220; Bolts of Runecloth to ~250; finish on runecloth belts/gloves | Stretch runecloth belts/gloves into yellow if bolt‑to‑thread ratio stays efficient | |
300–350 | Outland | Bolts of Netherweave to 325; netherweave pants/boots (lowest‑bolt orange) | Ride netherweave belts/bracers longer; vendor or DE based on prices | |
350–400 | Northrend | Bolts of Frostweave to ~375; frostwoven belts/gloves; finish on cowl/shoulders | Extend belts/gloves if Frostweave is cheap | |
400–500 | Cataclysm | Bolts of Embersilk to ~415; Deathsilk bracers/belts → boots/gloves; then Spiritmend pieces to 500 | Stretch Deathsilk if Embersilk plentiful and thread cheap; DE when dust is strong | |
500–600 | MoP | Bolts of Windwool; bracers/belts → gloves/boots → shoulders/helm → chest/legs as they turn orange | Push bracers/belts deeper into yellow; bank Imperial Silk for high‑value items |
Imperial Silk Daily for MoP Tailoring 1–600
Imperial Silk is crafted once per day at the Silken Fields looms in Valley of the Four Winds using Bolts of Windwool Cloth. Keep this cooldown rolling as soon as you qualify. It fuels large‑slot bags and epic pieces. Even if you finish 575–600 on Windwool items, bank Imperial Silk for money‑makers. Plan your route so your hearth or travel path passes the loom daily.
Choosing What to Craft in MoP Tailoring 1–600
Prefer low‑bolt orange patterns and swap quickly when they turn yellow. Windwool bracers/belts are cost‑effective stepping stones; chest/legs provide strong skillups but consume more bolts, so use them late when they are orange. Bags sell across phases and justify their higher inputs. Epics from rare patterns are best crafted to order unless markets are thin.
MoP patterns, reputation, and Spirits
Pandaria reputation vendors offer key Tailoring designs, including the large bag and several MoP armor pieces. Prioritize the reputations that unlock the patterns you plan to sell. Spirits of Harmony can be exchanged for materials or used to accelerate pattern access when vendors allow it. Your early gating is time and rep rather than a separate currency, so schedule dailies alongside your leveling.
The cloth shuffle: turning cloth into value
The shuffle converts cloth into bolts, then into greens and epics. When enchanting mats are strong, craft pieces that disenchant into valuable dust or shards. When mats are weak, vendor the finished items and focus on patterns with high vendor value per bolt. Track cloth price, bolt conversion, thread costs, and expected sale price. This reveals which step creates the most value on your realm.
Posting schedule and pricing
Post bags and fresh‑character gear before raid resets and during weekend prime time. Refill in small batches to avoid deposit waste. Do not undercut by huge margins; small steps keep you on top without destroying prices. If someone dumps stock, wait and repost later. Maintain a baseline inventory and restock when it dips.
Addons and simple macros
Use an auction addon for price history and quick relists. A mailbox addon speeds handling crafted stock. A crafting helper queues bolts and items as patterns shift color. A simple macro opens your profession quickly so you can queue the next batch:
/cast Tailoring
Avoid automation that breaks game rules; rely on manual inputs.
MoP Tailoring 1–600: gold‑saving tips
Track cost per point and switch patterns the moment the ratio worsens. Farm or buy cloth in off‑hours and flip excess as bolts if margins allow. Buy thread directly from vendors in bulk to avoid markups. Keep a small catalog of fast sellers and refill only those. Schedule Imperial Silk daily and avoid tying up too many bolts in slow epics.
Best items to craft while leveling in MoP Tailoring 1–600
Windwool bracers and belts are efficient point‑gainers and easy to move early. Windwool chest and legs help finish quickly when orange. Large bags remain reliable earners throughout the expansion. Epic MoP patterns, once learned, command premium prices; craft them to order. Legacy transmog pieces from earlier tiers can provide passive, high‑margin sales.
Rare MoP Tailoring Recipes
Recipe | Source | Result / Unlocks | Notes |
---|---|---|---|
Pattern: Celestial Cloth and Its Uses | World drop (random Pandaria mobs: Mogu, Hozen, Vale/VFW beasts, Jade Forest mobs) | Teaches Celestial Cloth, sometimes Accelerated Celestial Cloth, and items like Belt of the Night Sky, White Cloud Belt/Leggings | Core late‑phase recipes, requires 600 Tailoring to drop |
Pattern: Robe of Eternal Rule | Raid drop (Mogu’shan Vaults, Heart of Fear, Terrace of Endless Spring) | Robe of Eternal Rule, ilvl 496 chest | Needs Imperial Silk ×6 + Blood Spirit ×8 |
Pattern: Legacy of the Emperor | Raid drop (Mogu’shan Vaults, Heart of Fear, Terrace of Endless Spring) | Legacy of the Emperor, ilvl 496 chest | Needs Imperial Silk ×6 + Blood Spirit ×8 |
Royal Satchel (Pattern sold by [The August Celestials]) | Quartermaster Sage Whiteheart/Lotusbloom @ Exalted | 28‑slot bag | Always in demand, best gold recipe |
Spelltwister’s Grand Robe & Robes of Creation (patterns) | Golden Lotus @ Honored | Epic 476 chest pieces (DPS/Heal variants) | Require Imperial Silk ×6 |
Spelltwister’s Gloves & Gloves of Creation (patterns) | Golden Lotus @ Honored | Epic 476 gloves (DPS/Heal variants) | Require Imperial Silk ×4 |
Greater Pearlescent Spellthread / Greater Cerulean Spellthread | Golden Lotus @ Honored | Leg armor enchants (+285 Int +165 Spirit / +285 Int +165 Crit) | Cost Imperial Silk ×1 each |
Acquisition tips
Clear a breadth of bosses weekly rather than repeating just one, as patterns are spread out.
Track which slots you already own to avoid duplicates and to fill market gaps first.
If your gold is limited, focus on the bag design and one or two high‑demand epic slots before branching out.
Farming loops and quick routes
Vanilla zones
Low‑level humanoid camps and early dungeons produce Linen and Wool. Mid‑zones and dungeons cover Silk and Mageweave. High‑level dungeons and elite camps yield Runecloth consistently.
Outland loops
Netherstorm, Blade’s Edge, and Shadowmoon humanoids are strong for Netherweave. Dungeons like Sethekk Halls add cloth while you chase greens to disenchant.
Northrend circuits
Icecrown, Storm Peaks, and Sholazar humanoids are reliable Frostweave sources. Dungeon clears align Tailoring mats with enchanting mats.
Cataclysm paths
Twilight Highlands, Tol Barad Peninsula, and Deepholm provide Embersilk via humanoids. Heroics are a side source if you’re queueing anyway.
Mists of Pandaria routes
Valley of the Four Winds, Townlong Steppes, and Dread Wastes are rich in Windwool from humanoids. The Silken Fields loom centralizes your Imperial Silk routine.
These loops support MoP Tailoring 1–600 with steady cloth at predictable prices.
Managing Spirits and reputation
Spirits of Harmony can be directed toward patterns or materials depending on vendor options and phase. Early on, prioritize designs that unlock bags or high‑demand armor. Once your catalog is stable, keep Spirits for material gaps during shortages. Reputation unlocks pace your access to MoP patterns, so align your dailies with your crafting plan.
Material alternatives by expansion
Sometimes cloth is cheaper in bolt form; other times raw cloth is underpriced and bolts sell for a margin. Classic and Northrend cloth swing with leveling traffic; buy during off‑peak hours when farmers post in waves. Embersilk supply is reliable from humanoid zones. Windwool is the workhorse; buy during surges, craft steadily, and keep a rolling stock for your daily cooldown.
Sample weekly workflow
Day one, farm or buy a large batch of Windwool. Convert to bolts, craft bracers/belts for points, and start your Imperial Silk cooldown.
Day two, collect sales and restock only the items that dipped below baseline. Continue your daily cooldown.
Day three, post bags and best‑selling pieces for raid night. Add one new MoP pattern if reputation or Spirits allow.
Day four, clean up unsold listings, adjust pricing, and craft a few chest/legs if they remain orange.
Day five, repeat: steady bolts, daily silk, smart posting. This routine supports MoP Tailoring 1–600 and keeps profit stable.
Full 1–600 Quick Reference
Skill Range | Primary craft or action | Alternatives or notes |
---|---|---|
1–35 | Bolts of Linen Cloth | Simple linen belts/gloves if bolts turn yellow early |
35–75 | Linen belts/gloves | Use lowest‑thread options and vendor extras |
75–110 | Bolts of Wool Cloth | White woolen pieces to bridge gaps |
110–150 | Wool gloves/boots | Pick the cheapest yellow if needed |
150–185 | Bolts of Silk Cloth | Silk Headbands for fast points |
185–225 | Silk Headbands and similar | Swap when headbands turn yellow |
225–260 | Bolts of Mageweave then black mageweave pieces | Shoulders/headbands are efficient |
260–300 | Runecloth belts/gloves | Finish on the cheapest orange/yellow |
300–325 | Bolts of Netherweave | Use to unlock orange TBC items |
325–350 | Netherweave pants/boots | Favor lowest‑bolt orange recipes |
350–380 | Bolts of Frostweave; frostwoven belts/gloves | Shift as colors change |
380–400 | Frostwoven cowl/shoulders | Finish Northrend tier efficiently |
400–430 | Bolts of Embersilk; Deathsilk bracers/belts | Low‑bolt, low‑thread picks |
430–475 | Deathsilk boots/gloves then Spiritmend pieces | Bridge to 475 with chest/shoulders |
475–500 | Spiritmend bracers/chest | Cheapest Cataclysm filler |
500–525 | Bolts of Windwool Cloth | Start Windwool bracers/belts |
525–545 | Windwool bracers/belts | Move to gloves/boots when orange |
545–575 | Windwool shoulders/helm | Step into chest/legs as they turn orange |
575–600 | Windwool chest/legs or Imperial Silk crafts | Finish with cheapest orange or daily‑gated items |
Conclusion
MoP Tailoring 1–600 provides flexible income and a clear, low‑waste path to 600. Convert cloth into bolts, favor low‑bolt orange recipes, and keep Imperial Silk on cooldown. Post bags and best‑selling pieces during peak windows, grow your pattern catalog via reputation and Spirits, and maintain a small, reliable stock. Follow this plan to hit 600 quickly while protecting your gold, and keep the routine going for long‑term profit beyond your MoP Tailoring 1–600 journey.