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    Home » The War Within 11.2 Arcane Mage DPS Guide
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    The War Within 11.2 Arcane Mage DPS Guide

    Naamu LostBy Naamu LostSeptember 2, 2025Updated:September 2, 2025No Comments12 Mins Read
    https://mmo-news.com/the-war-within-11-2-arcane-mage-dps-guide/
    Table of content show
    1 Why Play Arcane Mage In 11.2
    2 Talents For Raids
    2.1 Sunfury single-target build
    3 Talents For Mythic Plus
    3.1 Sunfury Mythic Plus build
    4 Stat Priority for The War Within 11.2 Arcane Mage DPS Guide
    5 Best In Slot Gear For The War Within 11.2 Arcane Mage DPS Guide
    5.1 Overall Gear
    5.2 Best in Slot Gear for Raid
    5.3 Best in Slot Gear for M+
    6 Enchants
    7 Consumables
    8 Rotation And Cooldowns Overview for The War Within 11.2 Arcane Mage DPS Guide
    8.1 Opener
    8.2 Single Target Priority
    8.3 AoE And Cleave Priority
    8.4 Cooldown Usage
    9 Utility And Defensive Tools
    10 Tips And Common Mistakes
    11 Recent Tuning And Update Notes
    12 Conclusion

    Arcane Mage in The War Within 11.2 is a burst-focused caster that cycles between high-impact burn windows and efficient conserve phases. It brings excellent single-target damage, strong burst cleave, and reliable mobility and survivability tools that fit well in raids and Mythic Plus. This The War Within 11.2 Arcane Mage DPS Guide summarizes verified information from current Arcane Mage 11.2 sources and official notes. Last updated: August 2025 based on 11.2 content.

    Why Play Arcane Mage In 11.2

    Arcane offers top-tier burst, good consistent damage when played around cooldowns, and strong defensive and utility tools. It excels at funneling damage and doing priority damage on stacked targets. Weaknesses include dependence on cooldown timing, lower output outside major windows, and limited AoE when enemies are widely spread. The spec rewards precise cooldown usage and charge management.

    Talents For Raids

    In raids for 11.2, both hero talent trees are viable. Sunfury is generally preferred for single-target and light cleave due to its straightforward flow and strong cooldown package. Spellslinger lags slightly in pure single-target but remains a valid pick if you prefer that playstyle.

    Core ideas for the main raid builds:

    Sunfury single-target build

    The War Within 11.2 Arcane Mage DPS Guide

    • Focus: Generate and spend Spellfire Spheres to power Arcane Phoenix and extend Arcane Soul. You play frequent, fast burn-conserve cycles centered on Arcane Surge into Touch of the Magi, then leverage Arcane Soul for mobility and extra Barrage value.
    • Key spec nodes: Arcane Surge, Touch of the Magi, Aether Attunement, Leydrinker, Magi’s Spark, Arcane Harmony/Nether Precision interactions, and Arcane Orb support. You Barrage on Intuition or during Glorious Incandescence procs, and you clip Arcane Missiles except when Aether Attunement is active.
    • What it enables: Long Arcane Soul windows, more mobility, and frequent Barrage windows with powerful charge refunding via Intuition and Sunfury’s Glorious Incandescence synergy.

    Talents For Mythic Plus

    For Mythic+ we’ll take any utility we need from the class tree, currently either hero spec works really.  Spellslinger builds can be found in the talent calculator, click the bottom left button! Or you go for the “crab build” as  Sunfury below.

    Sunfury Mythic Plus build

    The War Within 11.2 Arcane Mage DPS Guide

    • Focus: Frequent Barrage cleave with Arcing Cleave, leveraging Orb Barrage and Intuition to keep Arcane Charges flowing. The rotation is similar to the raid Sunfury build but prioritizes charge cycling and cleave windows more aggressively.
    • Practical picks: Arcing Cleave, Orb Barrage, Aether Attunement, and the usual cooldown core. You still barrage on Intuition, Glorious Incandescence, or when Orb is ready to ensure quick recharge.

    Class tree in dungeons:

    • Baseline: Shifting Power remains very valuable after your burn windows. Shimmer solidifies mobility. Mass Barrier adds group survivability on pulls. Supernova and Blast Wave provide highly useful crowd control to help with interrupts and kiting.
    • Flex: Add more control like Ring of Frost or Mass Slow when needed. Keep Spellsteal ready for emissary-style buff removals.

    Stat Priority for The War Within 11.2 Arcane Mage DPS Guide

    Follow this Arcane Mage 11.2 baseline priority:

    • Intellect
    • Haste
    • Versatility
    • Mastery
    • Critical Strike

    All secondaries are close in value, and the best mix varies with your current gear due to diminishing returns and talent interactions. Re-sim after upgrades. There are no special hard caps listed; simply avoid pushing a single secondary too far into diminishing returns when better-balanced choices are available.

    Best In Slot Gear For The War Within 11.2 Arcane Mage DPS Guide

    Overall Gear
    Slot Item Source
    Head Augur's Ephemeral Wide-Brim Augur’s Ephemeral Wide-Brim Catalyst / Raid / Vault
    Neck Chrysalis of Sundered Souls Chrysalis of Sundered Souls Soulbinder Naazindhri
    Shoulders Augur's Ephemeral Orbs of Power Augur’s Ephemeral Orbs of Power Catalyst / Raid / Vault
    Cloak Reshii Wraps Reshii Wraps  Patch 11.2 Questline
    Chest Augur's Ephemeral Habiliments Augur’s Ephemeral Habiliments Catalyst / Raid / Vault
    Wrist Consecrated Cuffs Consecrated Cuffs Crafting
    Gloves Codebreaker's Cunning Handwraps Codebreaker’s Cunning Handwraps Tazavesh: So’leah’s Gambit
    Belt Singularity Cincture Singularity Cincture Dimensius
    Belt Durable Information Securing Container Durable Information Securing Container Overcharged Delves – This is only 0.5%
    worse than max upgraded Myth track belt!
    ST –  Critical Chain | AoE –  Critical Chain
    Legs Augur's Ephemeral Trousers Augur’s Ephemeral Trousers Catalyst / Raid / Vault
    Boots Interloper's Silken Striders Interloper’s Silken Striders The Soul Hunters
    Ring Band of the Shattered Soul Band of the Shattered Soul Dimensius
    Ring High Nerubian Signet High Nerubian Signet Dawnbreaker
    Trinket Astral Antenna Astral Antenna Loom’ithar
    Trinket Diamantine Voidcore Diamantine Voidcore Fractillus
    Weapon Voidglass Sovereign's Blade Voidglass Sovereign’s Blade Nexus-King Salhadaar
    Off-hand Vagabond's Torch Vagabond’s Torch Crafting

    Best in Slot Gear for Raid

    Slot Item Source
    Head Twilight Tyrant's Veil Twilight Tyrant’s Veil Nexus-King Salhadaar
    Neck Chrysalis of Sundered Souls Chrysalis of Sundered Souls Soulbinder Naazindhri
    Shoulders Mounted Manacannons Mounted Manacannons Plexus Sentinel
    Cloak Reshii Wraps Reshii Wraps  Patch 11.2 Questline
    Chest Frock of Spirit's Reunion Frock of Spirit’s Reunion Soulbinder Naazindhri
    Wrist Conjoined Glass Bracers Conjoined Glass Bracers Fractillus
    Gloves Bloodwrath's Gnarled Claws Bloodwrath’s Gnarled Claws The Soul Hunters
    Belt Singularity Cincture Singularity Cincture Dimensius
    Legs Stellar Navigation Slacks Stellar Navigation Slacks Dimensius
    Boots Interloper's Silken Striders Interloper’s Silken Striders The Soul Hunters
    Ring Logic Gate: Omega Logic Gate: Omega Forgeweaver Araz
    Ring Band of the Shattered Soul Band of the Shattered Soul Dimensius
    Trinket Astral Antenna Astral Antenna Loom’ithar
    Trinket Diamantine Voidcore Diamantine Voidcore Fractillus
    Weapon Voidglass Sovereign's Blade Voidglass Sovereign’s Blade Nexus-King Salhadaar
    Off-hand Fractillus' Last Breath Fractillus’ Last Breath Fractillus

    Best in Slot Gear for M+

    Slot Item Source
    Head Elysian Flame Crown Elysian Flame Crown Priory of the Sacred Flame
    Neck Sin Stained Pendant Sin Stained Pendant Halls of Atonement
    Shoulders Sinlight Shoulderpads Sinlight Shoulderpads Halls of Atonement
    Cloak Reshii Wraps Reshii Wraps  Patch 11.2 Questline
    Chest Robes of Midnight Bargains Robes of Midnight Bargains Tazavesh: Streets of Wonder
    Wrist Auctioneer's Counting Bracers Auctioneer’s Counting Bracers Tazavesh: Streets of Wonder
    Gloves Cyphered Gloves Cyphered Gloves Tazavesh: Streets of Wonder
    Belt Pan-Dimensional Packing Cord Pan-Dimensional Packing Cord Tazavesh: Streets of Wonder
    Legs Hyperlight Leggings Hyperlight Leggings Tazavesh: So’leah’s Gambit
    Boots Slippers of Leavened Station Slippers of Leavened Station Halls of Atonement
    Ring Radiant Necromancer's Band Radiant Necromancer’s Band Priory of the Sacred Flame
    Ring High Nerubian Signet High Nerubian Signet Dawnbreaker
    Trinket Ara-Kara Sacbrood Ara-Kara Sacbrood Ara-Kara, City of Echoes
    Trinket Azhiccaran Parapodia Azhiccaran Parapodia Eco-Dome Al’dani
    Weapon Soul-Scribe's Tabiqa Dagger Soul-Scribe’s Tabiqa Dagger Eco-Dome Al’dani
    Off-hand Acoustically Alluring Censer Acoustically Alluring Censer Tazavesh: Streets of Wonder

    Enchants

    Follow your stat priority:

    Slot Raid Dungeons/Delves
    Weapon Enchant Weapon - Authority of the Depths Enchant Weapon – Authority of the Depths  Enchant Weapon - Authority of Radiant Power Enchant Weapon – Authority of Radiant Power 
    Cloak Enchant Cloak - Chant of Winged Grace Enchant Cloak – Chant of Winged Grace  Enchant Cloak - Chant of Winged Grace Enchant Cloak – Chant of Winged Grace 
    Chest Enchant Chest - Crystalline Radiance Enchant Chest – Crystalline Radiance  Enchant Chest - Crystalline Radiance Enchant Chest – Crystalline Radiance 
    Bracers Enchant Bracer - Chant of Armored Avoidance Enchant Bracer – Chant of Armored Avoidance  Enchant Bracer - Chant of Armored Avoidance Enchant Bracer – Chant of Armored Avoidance 
    Legs Daybreak Spellthread Daybreak Spellthread  Sunset Spellthread Sunset Spellthread 
    Boots Enchant Boots - Defender's March Enchant Boots – Defender’s March  Enchant Boots - Defender's March Enchant Boots – Defender’s March 
    Ring – Regular Enchant Ring - Radiant Haste Enchant Ring – Radiant Haste  Enchant Ring - Radiant Versatility Enchant Ring – Radiant Versatility 
    Ring – Cursed Enchant Ring - Cursed Haste Enchant Ring – Cursed Haste  Enchant Ring - Cursed Versatility Enchant Ring – Cursed Versatility 

    Re-sim after adding or changing enchants and gems; small shifts in secondaries can change the best picks.

    Consumables

    Use current 11.2 caster consumables:

    Type Raid Dungeons/Delves
    Flask Flask of Alchemical Chaos Flask of Alchemical Chaos  Flask of Tempered Versatility Flask of Tempered Versatility 
    Combat Potion Tempered Potion Tempered Potion  Tempered Potion Tempered Potion 
    Health Potion Invigorating Healing Potion Invigorating Healing Potion  Invigorating Healing Potion Invigorating Healing Potion 
    Weapon Buff Algari Mana Oil Algari Mana Oil  Algari Mana Oil Algari Mana Oil 
    Augment Rune Ethereal Augment Rune Ethereal Augment Rune/Soulgorged Augment Rune Soulgorged Augment Rune/Crystallized Augment Rune Crystallized Augment Rune Ethereal Augment Rune Ethereal Augment Rune/Soulgorged Augment Rune Soulgorged Augment Rune/Crystallized Augment Rune Crystallized Augment Rune
    Food The Sushi Special The Sushi Special The Sushi Special The Sushi Special
    Diamond Culminating Blasphemite Culminating Blasphemite  Culminating Blasphemite Culminating Blasphemite 
    Other Gems Versatile Emerald Versatile Emerald  Quick Sapphire Quick Sapphire 

    Validate phial and potion choices with a quick sim; options can be close.

    Rotation And Cooldowns Overview for The War Within 11.2 Arcane Mage DPS Guide

    Build around quick cooldown cycles, charge management, and timed Barrage windows. Press your cooldowns on time; sitting on them costs both damage and mana economy.

    Opener

    Use this sequence when Evocation, Arcane Surge, and Touch of the Magi are ready:

    • Pre-cast Evocation a few seconds before pull to gain Clearcasting and an Intellect buff.
    • Spend the Evocation Clearcasting with Arcane Missiles to gain Nether Precision.
    • If you are below 2 charges on pull, cast Arcane Orb to build charges.
    • Spend the next Clearcasting with Arcane Missiles to refresh Nether Precision and build charges via High Voltage.
    • Activate on-use trinkets and racial stat buffs.
    • Cast Arcane Surge.
    • If you are already at 4 charges, Arcane Barrage.
    • Cast Touch of the Magi. If you just cast Barrage, press Touch while Barrage is traveling so it registers before Barrage lands.
    • Arcane Barrage again inside the Touch window if the sequence calls for it.

    After this scripted sequence, follow the priority below. Repeat the cooldown sequence whenever Evocation, Arcane Surge, and Touch of the Magi are ready together.

    Single Target Priority

    • Start cooldown sequence when Evocation, Arcane Surge, and Touch of the Magi are all up.
    • Shifting Power after major cooldowns expire, not during them.
    • If Touch of the Magi is ready but Surge is still far off, you can run a Touch mini-window once per Surge cycle.
    • During Arcane Soul (the buff after Arcane Surge ends), prioritize Arcane Barrage windows and handle Clearcasting carefully:
      • Barrage as your last global of Arcane Soul.
      • If you have 3 Clearcasting stacks, spend one with Arcane Missiles, but be ready to clip Missiles as soon as your GCD is up unless Aether Attunement is active on that channel.
    • Use Presence of Mind to fit an extra Arcane Blast at the very end of a Touch of the Magi window, if talented.
    • Arcane Barrage triggers:
      • On Intuition procs.
      • On Glorious Incandescence procs (Sunfury, post-Burden of Power).
      • When Arcane Orb is ready and you are at 4 charges with weak procs remaining.
      • If you are out of mana.
    • Arcane Missiles:
      • Use on Clearcasting when you do not have Nether Precision, or when at 3 stacks of Clearcasting.
      • Clip channels early as soon as your GCD is up unless the channel is empowered by Aether Attunement.
    • Arcane Orb when you have fewer than 3 charges.
    • Arcane Blast is your filler at 4 charges; use Arcane Explosion only as a quick builder at very low charges.
    • If Arcane Tempo would drop before your next cast finishes, Barrage to keep the cycle flowing.

    AoE And Cleave Priority

    On 2 or more targets, you generally do your cleave rotation because Barrage cleave and Harmony/Intuition interactions also maintain strong boss damage:

    • Openers mirror single-target with the same Evocation into Surge into Touch structure. If you are already at 4 charges, Barrage and press Touch while Barrage travels to register inside Touch.
    • Priority is similar but more aggressive on Barrage when you can instantly rebuild charges:
      • Barrage on Intuition.
      • Barrage with Arcane Orb ready at 4 charges.
      • Barrage at 4 charges on Glorious Incandescence procs.
      • Use Arcane Explosion only to quickly get to 3 charges if Arcane Blast would be too slow at low charges.
    • Keep Shifting Power usage after your big windows.
    • Keep clipping Missiles except when Aether Attunement is active.
    • Always face Arcane Orb properly so it hits all targets and does not pull extra packs.

    Cooldown Usage

    • Line trinkets, racials, and potions with Arcane Surge windows. Do not sit on these; Arcane’s damage and mana economy depend on timely usage.
    • Touch of the Magi alignment:
      • Use Touch with Surge. If Surge is far off, do one mini Touch window in-between Surge cycles.
      • Ensure Touch is up for heavy cleave or add waves when possible.
    • Shifting Power:
      • Use it when major cooldowns are not running (after Surge/Touch), to bring everything back faster.

    Utility And Defensive Tools

    Arcane has a full slate of tools for raids and Mythic Plus:

    • Alter Time: Movement and pre-positioning tool that doubles as a defensive. Use it to return after knockbacks or high movement mechanics.
    • Ice Block and Greater Invisibility: Two of the strongest defensive options in the game for immuning major hits or reducing on-demand damage.
    • Mirror Image: Defensive smoothing for tank busters and dangerous phases.
    • Shimmer or Ice Floes: Shimmer is instant and off the GCD, allowing movement during casts; Ice Floes provides more frequent cast-while-moving windows.
    • Spellsteal and Remove Curse: Mechanic-specific utility. Spellsteal can swing certain encounters or trash packs.
    • Mass Barrier: Group shielding option that is helpful in dungeons and some raid mechanics.
    • Supernova, Blast Wave, Ring of Frost: Flexible control for stopping casts and helping with kiting in Mythic Plus.
    • Shifting Power: Cooldown reduction channel used after your burn to accelerate your next cycle.

    Tips And Common Mistakes

    • Do not delay Evocation into Arcane Surge windows. Your mana economy and damage suffer if you hold these.
    • Cast Touch of the Magi as Arcane Barrage travels so it snapshots into Touch.
    • Clip Arcane Missiles as soon as your GCD is up unless the channel is the Aether Attunement Missiles.
    • Use Arcane Barrage on Intuition and Glorious Incandescence, and when Orb is ready at 4 charges.
    • Keep 4 charges for your hard-hitting spells; use Barrage to reset charges only when it procs, when Orb is ready, or when out of mana.
    • Do not overuse Arcane Explosion; it is a builder at low charges, not a main spender.
    • Use Shifting Power outside your active burst windows to avoid cutting your cooldown power.
    • Face Arcane Orb properly in AoE so you do not miss targets or pull unintended packs.

    Recent Tuning And Update Notes

    11.2 made meaningful changes that affect gameplay:

    • Mastery: Savant was buffed, improving max mana, regen, and boosting Arcane Blast, Arcane Barrage, and overall damage scaling.
    • Inspired Intellect increased to 6%.
    • Intuition duration increased to 5 seconds, giving more time to spend empowered Barrages.
    • Spellfrost Teachings no longer fires Arcane Orb automatically; direct Splinter hits reduce Orb cooldown instead. This increases player agency and makes Orb timing more consistent.
    • Arcane Orb travel speed increased, making charge generation more responsive at range.
    • Several talent placements and node effects were adjusted to streamline paths.
    • The artifact cloak Reshii Wraps was introduced and is central to Season 3 gearing, with cloth Interloper’s Silken Striders and Band of the Shattered Soul offering powerful cloak synergies.

    If multiple sources diverge on minor talent or trinket nuances, the common ground is to build around Sunfury or Spellslinger as outlined, keep your cloak and set bonuses current, and sim your character for trinket and secondary stat choices.

    Conclusion

    This The War Within 11.2 Arcane Mage DPS Guide gives you a clean blueprint for talents, stats, gearing, rotation, and utility so you can perform in raids and Mythic Plus. The spec rewards tight cooldown alignment, smart charge cycling, and precise Barrage windows. Numbers and item rankings can shift with hotfixes, so keep your sims current and revisit choices as you upgrade your cloak and set items. This guide reflects the listed 11.2 sources and avoids speculation.

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    Naamu Lost

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