This The War Within 11.2 Holy Paladin Healer Guide explains what Holy Paladin brings to raids and Mythic Plus right now, how to set up your build, how to heal effectively, and how to use your toolkit without wasting cooldowns. It focuses on practical, current gameplay that new and returning players can apply immediately. Last updated: September 2025.
Why Play Holy Paladin In 11.2
Holy Paladin is a flexible healer with strong single target support, reliable spot healing, and a deep utility kit. It fits well in raid healing teams and shines in Mythic Plus where its tools can carry tough moments.
Strengths:
- High impact spot healing and emergency saves
- Reliable passive and active damage while healing
- Aura Mastery with Devotion Aura for raid damage reduction
- Excellent externals and utility tools for dungeons and raids
- Strong personal defensive cooldowns
Weaknesses:
- Movement is limited outside of Divine Steed
- Power drops when forced out of range for long periods
- Group-wide healing is good but depends on timing and planning
- Melee positioning demands awareness in some builds
Talents For Raids
The Herald of the Sun build is the recommended default option for raiding. Both the Herald of the Sun and Lightsmith builds can be played with either Beacon of Virtue or
Beacon of Faith. You can read more about the logic behind which one to pick in the Talent Choice Explanations drop-down below.
Herald of the Sun Build(best) – CEEAAAAAAAAAAAAAAAAAAAAAAAAAAYAAzAAAAYbmZmxMmZwMzyMDLzgZ22MtFzYGzMDDMbZAADYwGwGzyMmZWmtZmZrBAAEwCAYzwwYGA
Lightsmith
Due to the talent Laying Down Arms, Lightsmith generates a lot more
Infusion of Light procs. This build takes full advantage of that by picking up talents such as
Divine Revelations and
Inflorescence of the Sunwell, which makes
Flash of Light an extremely strong spell to use during your
Beacon of Virtue windows.
Lightsmith Build – CEEAAAAAAAAAAAAAAAAAAAAAAAAAAYAAzAAAAYbmZmxMmZYGzyMDLzgZ22MtFzYGzMDDMbZAADA2A2YWmxMAIAgZmltlWmZYDAsZYYMzA
Talents For Mythic Plus
For Mythic+, the Herald of the Sun build is the recommended option as it provides strong on-demand burst healing. On the other hand, the Lightsmith build will provide more damage and defensiveness. Both builds rely on Beacon of Virtue to carry group wide healing, but you can pick
Beacon of Faith instead if you prefer it. Check out the Talent Choice Explanations drop-down below for further explanation.
Herald of the Sun Build(best) – CEEAAAAAAAAAAAAAAAAAAAAAAAAAAYAAzAAAMAbjZmZmxMjFjZxMsMDmZbz0WjZMjZmhBmtMAgBAbAbMLzMmZZ2mZmtGAAQALAmhNDMDDA
Stat Priority
The War Within 11.2 Holy Paladin Healer Guide Stat Priority
Stats remain very close in value and item level is usually king for upgrades. The specifics depend on build, distance to targets, and fight length. General guidance follows.
Raids (Herald of the Sun):
- Intellect
- Haste
- Mastery
- Critical Strike
- Versatility
Notes:
- Mastery value rises when allies are close to you. If targets are often far away, Mastery loses value
- Haste is strong for smoothing the rotation and speeding key casts. Balance Haste with mana needs on long fights
Avenging Crusader variant (raid):
- Intellect
- Critical Strike
- Haste
- Mastery
- Versatility
Mythic Plus (Herald of the Sun):
- Intellect
- Haste
- Versatility
- Critical Strike
- Mastery
Notes:
- Haste affects Holy Shock, Crusader Strike, Judgment cooldowns and reduces cast times, so it feels best across content
- Versatility gains value in dungeons by adding damage while still buffing healing and mitigation
- Tertiary Leech on gear is very good for healers and can be worth keeping over small item level gains without it
Best In Slot Gear For 11.2
Overall Holy Paladin Best in Slot Gear
Best in Slot Gear from Manaforge Omega
Best in Slot Gear from Mythic+
Enchants
Slot | Best Enchant |
Weapon | ![]() ![]() |
Cloak | ![]() ![]() |
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Bracers | ![]() ![]() |
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Ring | ![]() ![]() ![]() ![]() |
Consumables
Type | Best |
Flask | ![]() ![]() ![]() ![]() |
Mana Potion | ![]() ![]() |
Health Potion | ![]() ![]() |
Weapon Buff | ![]() ![]() ![]() |
Augment Rune | ![]() |
Food | ![]() ![]() |
Diamond | ![]() ![]() |
Other Gems | ![]() ![]() ![]() ![]() |
Rotation And Cooldowns Overview
The War Within 11.2 Holy Paladin Healer Guide Rotation
The spec plays around frequent Holy Shock casts, clean Holy Power spending, and smart cooldown chaining. You shift between healing and damage priorities based on incoming damage and your Beacon choice.
Opener
A simple way to start a pull:
- Pre-place Consecration if safe and relevant
- Begin with Holy Prism to set up early throughput
- Cast Holy Shock and spend Holy Power before capping
- If a heavy damage event is on pull or very soon, use Avenging Wrath with Divine Toll and Holy Prism to frontload healing
- If you are using Beacon of Virtue, activate it right before a known spike and dump your highest value globals into that short window
Single Target Priority
When healing a single player or focused damage:
- Cast Holy Shock as often as possible
- Spend Holy Power before capping on Word of Glory or Eternal Flame
- Use Flash of Light to consume Infusion of Light or when immediate healing is needed
- If nothing higher priority is available, Judgment and Crusader Strike help keep the engine running
- Maintain Consecration when you have a moment and healing is covered
Herald of the Sun notes:
- Keep Holy Prism on cooldown and align it with Avenging Wrath or Awakening when possible for amplified effects
- Flash of Light gains value as a filler due to Infusion of Light and Tower of Radiance interactions
Avenging Crusader variant notes:
- During Avenging Crusader, Judgment and Crusader Strike move up in priority. Weave in spenders to avoid capping, and continue to cast Holy Shock on cooldown
AoE And Cleave Priority
When group damage is high:
- For Beacon of Virtue, press it right before the spike and then:
- Consume Infusion of Light with Flash of Light or speed up Holy Light if needed and mana allows
- Cast Holy Shock and spend Holy Power, avoiding cap
- Use Holy Prism on cooldown for added AoE throughput
- Outside of Beacon of Virtue windows, continue pressing Holy Shock on cooldown, spend Holy Power, and fill with Flash of Light for fast spot healing as needed
- Keep Consecration down when you have a global and damage does not risk a death
Cooldown Usage
- Avenging Wrath: Primary healing and damage amplifier. Line it up with heavy damage. Whenever possible, pair it with Divine Toll and Holy Prism. Awakening procs extend wings uptime and strengthen these windows
- Divine Toll: Strong burst healing and Holy Power generation. Use proactively for predictable spikes or to quickly stabilize the group. Synergizes with Rising Sunlight and wing windows
- Beacon of Virtue: Treat it like a short, powerful group healing cooldown. Use it just before known damage, then funnel your best globals into the window. If mana is tight in long fights, reduce usage frequency
- Tyr’s Deliverance: Use it when you expect sustained damage, and follow with Holy Light, Flash of Light, and Holy Shock on buffed allies. Extend its value with Boundless Salvation if talented
- Aura Mastery: Plan this as a group cooldown with Devotion Aura for big raid damage events. Use it proactively
- Lay on Hands: Emergency single-target save, especially for tanks
- Blessing of Sacrifice: Excellent tank external or single-target triage. Consider pairing with your own defensive if you expect dangerous backflow damage
- Divine Shield and Divine Protection: Use to survive large hits or to keep healing through otherwise lethal effects. Divine Protection is a frequent, low-cooldown safety net
Utility And Defensive Tools
Holy Paladin’s utility package is one of the main reasons it is welcome in all content.
- Devotion Aura: Passive raid-wide damage reduction. Aura Mastery boosts its range and power on demand
- Blessing of Sacrifice: Transfers damage from an ally to you for a short time, great for tank spikes and targeted boss abilities
- Blessing of Protection: Clears physical debuffs and bleeds. Be careful on tanks since most bosses stop hitting a target under this effect
- Blessing of Freedom: Removes and prevents snares for a short duration. Great for raid movement and Mythic Plus mechanics
- Cleanse Toxins: Removes poisons and diseases
- Lay on Hands: One-button full heal for emergencies
- Intercession: Combat resurrection to recover a fallen player
- Rebuke: Reliable interrupt on a short cooldown, valuable in dungeons
- Hammer of Justice and Blinding Light: Single-target stun and AoE stop for dangerous casts or chaos control in packs
- Divine Shield: Full immunity for critical moments
- Divine Protection: Frequent personal DR to smooth incoming damage
In raids, coordinate Aura Mastery, Blessing of Sacrifice, Blessing of Protection, and interrupts with your team. In Mythic Plus, plan stops and interrupts on the most dangerous casts, cleanse quickly, and use externals proactively on tanks during large pulls.
Tips And Common Mistakes
- Do not sit on Holy Shock. Use it on cooldown unless holding it for a very short, known spike
- Do not overcap Holy Power. Spending early is fine when healing is low, especially on Shield of the Righteous in dungeons
- Time Beacon of Virtue. Press it right before burst damage, not after it hits
- Use cooldowns proactively. Wings, Divine Toll, and Holy Prism do the most work when damage is predictable
- Track Infusion of Light and spend it well. Flash of Light is often the cleanest and fastest way to convert value
- Mind your Mastery. If targets are far away, Mastery loses value; adjust positioning to amplify it when possible
- Be careful with Blessing of Protection. Using it on a tank without a planned taunt can cause problems
- Do not ignore your stops. A well-timed Hammer of Justice or Blinding Light can prevent wipes
- Keep Consecration down whenever healing allows. Free damage adds up, especially in dungeons
- Pair externals with your own defensives if the backflow damage from Blessing of Sacrifice is risky
Recent Tuning And Update Notes
- Infusion of Light adjustments in 11.2 shift how you consume procs. Holy Light gets a faster cast and extra healing, while Flash of Light becomes instant with a buffed heal when consuming Infusion. This makes FoL a reliable snap heal and filler, and gives Holy Light more use when time and mana allow
- Hero talent based tier sets arrived in 11.2. Herald of the Sun bonuses focus on Dawnlight and Sun’s Avatar, reinforcing Avenging Wrath windows and Holy Power spenders. Lightsmith bonuses strengthen Sacred Weapon and other effects that favor Judgment and Crusader Strike timing
- Earlier tuning in 11.1 reduced Lightsmith and Avenging Crusader throughput, narrowing the gap between hero talent options and pushing Herald of the Sun as the default in raids
- Healing increases to core spells in 11.2 improved baseline output on key buttons such as Holy Shock, Light of Dawn, Word of Glory, and Holy Prism, and Beacon of Virtue gained a longer range. These changes support cleaner group coverage without changing the fundamental playstyle
- Expect ongoing tuning during the season. Builds that rely on frequent Avenging Wrath windows and clean Holy Power spending remain consistent performers
Conclusion
This The War Within 11.2 Holy Paladin Healer Guide gives you a clear path to set up your build, plan your cooldowns, and heal confidently in raids and Mythic Plus. Focus on casting Holy Shock on cooldown, avoiding Holy Power overcap, and lining up Avenging Wrath, Divine Toll, and Holy Prism for your biggest moments. Use your utility early and often, position for your Mastery when you can, and steer Beacon of Virtue windows into predictable damage. Details may shift with future updates, but the fundamentals laid out here will carry you through the current patch.