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    Home » The War Within 11.2 Holy Paladin Healer Guide
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    The War Within 11.2 Holy Paladin Healer Guide

    Naamu LostBy Naamu LostSeptember 11, 2025No Comments12 Mins Read
    Table of content show
    1 Why Play Holy Paladin In 11.2
    2 Talents For Raids
    2.1 Lightsmith
    3 Talents For Mythic Plus
    4 Stat Priority
    4.1 The War Within 11.2 Holy Paladin Healer Guide Stat Priority
    5 Best In Slot Gear For 11.2
    5.1 Overall Holy Paladin Best in Slot Gear
    5.2 Best in Slot Gear from Manaforge Omega
    5.3 Best in Slot Gear from Mythic+
    6 Enchants
    7 Consumables
    8 Rotation And Cooldowns Overview
    8.1 The War Within 11.2 Holy Paladin Healer Guide Rotation
    8.1.1 Opener
    8.1.2 Single Target Priority
    8.1.3 AoE And Cleave Priority
    8.1.4 Cooldown Usage
    9 Utility And Defensive Tools
    10 Tips And Common Mistakes
    11 Recent Tuning And Update Notes
    12 Conclusion

    This The War Within 11.2 Holy Paladin Healer Guide explains what Holy Paladin brings to raids and Mythic Plus right now, how to set up your build, how to heal effectively, and how to use your toolkit without wasting cooldowns. It focuses on practical, current gameplay that new and returning players can apply immediately. Last updated: September 2025.

    Why Play Holy Paladin In 11.2

    Holy Paladin is a flexible healer with strong single target support, reliable spot healing, and a deep utility kit. It fits well in raid healing teams and shines in Mythic Plus where its tools can carry tough moments.

    Strengths:

    • High impact spot healing and emergency saves
    • Reliable passive and active damage while healing
    • Aura Mastery with Devotion Aura for raid damage reduction
    • Excellent externals and utility tools for dungeons and raids
    • Strong personal defensive cooldowns

    Weaknesses:

    • Movement is limited outside of Divine Steed
    • Power drops when forced out of range for long periods
    • Group-wide healing is good but depends on timing and planning
    • Melee positioning demands awareness in some builds

    Talents For Raids

    The  Herald of the Sun build is the recommended default option for raiding. Both the  Herald of the Sun and  Lightsmith builds can be played with either  Beacon of Virtue or  Beacon of Faith. You can read more about the logic behind which one to pick in the Talent Choice Explanations drop-down below.

    Herald of the Sun Build(best) – CEEAAAAAAAAAAAAAAAAAAAAAAAAAAYAAzAAAAYbmZmxMmZwMzyMDLzgZ22MtFzYGzMDDMbZAADYwGwGzyMmZWmtZmZrBAAEwCAYzwwYGA

    Lightsmith

    Due to the talent  Laying Down Arms,  Lightsmith generates a lot more  Infusion of Light procs. This build takes full advantage of that by picking up talents such as  Divine Revelations and  Inflorescence of the Sunwell, which makes  Flash of Light an extremely strong spell to use during your  Beacon of Virtue windows.

    Lightsmith Build – CEEAAAAAAAAAAAAAAAAAAAAAAAAAAYAAzAAAAYbmZmxMmZYGzyMDLzgZ22MtFzYGzMDDMbZAADA2A2YWmxMAIAgZmltlWmZYDAsZYYMzA

    Talents For Mythic Plus

    For Mythic+, the  Herald of the Sun build is the recommended option as it provides strong on-demand burst healing. On the other hand, the  Lightsmith build will provide more damage and defensiveness. Both builds rely on  Beacon of Virtue to carry group wide healing, but you can pick  Beacon of Faith instead if you prefer it. Check out the Talent Choice Explanations drop-down below for further explanation.

    Herald of the Sun Build(best) – CEEAAAAAAAAAAAAAAAAAAAAAAAAAAYAAzAAAMAbjZmZmxMjFjZxMsMDmZbz0WjZMjZmhBmtMAgBAbAbMLzMmZZ2mZmtGAAQALAmhNDMDDA

    Stat Priority

    The War Within 11.2 Holy Paladin Healer Guide Stat Priority

    Stats remain very close in value and item level is usually king for upgrades. The specifics depend on build, distance to targets, and fight length. General guidance follows.

    Raids (Herald of the Sun):

    • Intellect
    • Haste
    • Mastery
    • Critical Strike
    • Versatility

    Notes:

    • Mastery value rises when allies are close to you. If targets are often far away, Mastery loses value
    • Haste is strong for smoothing the rotation and speeding key casts. Balance Haste with mana needs on long fights

    Avenging Crusader variant (raid):

    • Intellect
    • Critical Strike
    • Haste
    • Mastery
    • Versatility

    Mythic Plus (Herald of the Sun):

    • Intellect
    • Haste
    • Versatility
    • Critical Strike
    • Mastery

    Notes:

    • Haste affects Holy Shock, Crusader Strike, Judgment cooldowns and reduces cast times, so it feels best across content
    • Versatility gains value in dungeons by adding damage while still buffing healing and mitigation
    • Tertiary Leech on gear is very good for healers and can be worth keeping over small item level gains without it

    Best In Slot Gear For 11.2

    Overall Holy Paladin Best in Slot Gear
    Slot Item Source
    Head Lightmane of the Lucent Battalion Lightmane of the Lucent Battalion Forgeweaver Araz
    Neck Duskblaze's Desperation Duskblaze’s Desperation The Soul Hunters
    Shoulders Chargers of the Lucent Battalion Chargers of the Lucent Battalion The Soul Hunters
    Cloak Reshii Wraps Reshii Wraps  Patch 11.2 Questline
    Chest Cuirass of the Lucent Battalion Cuirass of the Lucent Battalion Fractillus
    Wrist Yoke of Enveloping Hatred Yoke of Enveloping Hatred The Soul Hunters
    Gloves Jumpstarter's Scaffold-Scrapers Jumpstarter’s Scaffold-Scrapers Operation: Floodgate
    Belt Fresh Ethereal Fetters Fresh Ethereal Fetters Soulbinder Naazindhri
    Legs Cuisses of the Lucent Battalion Cuisses of the Lucent Battalion Loom’ithar
    Boots Interloper's Plated Sabatons Interloper’s Plated Sabatons The Soul Hunters
    Ring Logic Gate: Omega Logic Gate: Omega Forgeweaver Araz
    Ring Band of the Shattered Soul Band of the Shattered Soul Dimensius
    Trinket Diamantine Voidcore Diamantine Voidcore Fractillus
    Trinket Nexus-King's Command Nexus-King’s Command Nexus-King Salhadaar
    Main Hand Voidglass Sovereign's Blade Voidglass Sovereign’s Blade Nexus-King Salhadaar
    Shield Ward of the Weaving-Beast Ward of the Weaving-Beast Loom’ithar
     Best in Slot Gear from Manaforge Omega
    Slot Item Source
    Head Lightmane of the Lucent Battalion Lightmane of the Lucent Battalion Forgeweaver Araz
    Neck Duskblaze's Desperation Duskblaze’s Desperation The Soul Hunters
    Shoulders Chargers of the Lucent Battalion Chargers of the Lucent Battalion The Soul Hunters
    Cloak Reshii Wraps Reshii Wraps  Patch 11.2 Questline
    Chest Cuirass of the Lucent Battalion Cuirass of the Lucent Battalion Fractillus
    Wrist Yoke of Enveloping Hatred Yoke of Enveloping Hatred The Soul Hunters
    Gloves Breached Containment Guards Breached Containment Guards Forgeweaver Araz
    Belt Fresh Ethereal Fetters Fresh Ethereal Fetters Soulbinder Naazindhri
    Legs Cuisses of the Lucent Battalion Cuisses of the Lucent Battalion Loom’ithar
    Boots Interloper's Plated Sabatons Interloper’s Plated Sabatons The Soul Hunters
    Ring Logic Gate: Omega Logic Gate: Omega Forgeweaver Araz
    Ring Band of the Shattered Soul Band of the Shattered Soul Dimensius
    Trinket Diamantine Voidcore Diamantine Voidcore Fractillus
    Trinket Nexus-King's Command Nexus-King’s Command Nexus-King Salhadaar
    Main Hand Voidglass Sovereign's Blade Voidglass Sovereign’s Blade Nexus-King Salhadaar
    Shield Ward of the Weaving-Beast Ward of the Weaving-Beast Loom’ithar
    Best in Slot Gear from Mythic+
    Slot Item Source
    Head Lightmane of the Lucent Battalion Lightmane of the Lucent Battalion Forgeweaver Araz
    Neck Ornately Engraved Amplifier Ornately Engraved Amplifier Tazavesh: Streets of Wonder
    Shoulders Chargers of the Lucent Battalion Chargers of the Lucent Battalion The Soul Hunters
    Cloak Reshii Wraps Reshii Wraps  Patch 11.2 Questline
    Chest Cuirass of the Lucent Battalion Cuirass of the Lucent Battalion Fractillus
    Wrist Flameforged Armguard Flameforged Armguard Priory of the Sacred Flame
    Gloves Devourer's Gauntlets Devourer’s Gauntlets Ara-Kara, City of Echoes
    Belt Venture Contractor's Floodlight Venture Contractor’s Floodlight Operation: Floodgate
    Legs Cuisses of the Lucent Battalion Cuisses of the Lucent Battalion Loom’ithar
    Boots Implacable Weatherproof Treads Implacable Weatherproof Treads Tazavesh: Streets of Wonder
    Ring Signet of Collapsing Stars Signet of Collapsing Stars Tazavesh: So’leah’s Gambit
    Ring Ring of the Panoply Ring of the Panoply Tazavesh: Streets of Wonder
    Trinket So'leah's Secret Technique So’leah’s Secret Technique Tazavesh: So’leah’s Gambit
    Trinket Empowering Crystal of Anub'ikkaj Empowering Crystal of Anub’ikkaj Dawnbreaker
    Main Hand Arachnoid Soulcleaver Arachnoid Soulcleaver Ara-Kara, City of Echoes
    Shield Starlit Safeguard Starlit Safeguard Eco-Dome Al’dani

    Enchants

    Slot Best Enchant
    Weapon Enchant Weapon - Stormrider's Fury Enchant Weapon – Stormrider’s Fury 
    Cloak Enchant Cloak - Chant of Leeching Fangs Enchant Cloak – Chant of Leeching Fangs 
    Chest Enchant Chest - Crystalline Radiance Enchant Chest – Crystalline Radiance 
    Bracers Enchant Bracer - Chant of Armored Leech Enchant Bracer – Chant of Armored Leech 
    Legs Daybreak Spellthread Daybreak Spellthread 
    Boots Enchant Boots - Defender's March Enchant Boots – Defender’s March 
    Ring Enchant Ring - Radiant Haste Enchant Ring – Radiant Haste  as Herald
    Enchant Ring - Radiant Critical Strike Enchant Ring – Radiant Critical Strike  as Lightsmith

    Consumables

    Type Best
    Flask Flask of Tempered Swiftness Flask of Tempered Swiftness  as Herald
    Flask of Tempered Aggression Flask of Tempered Aggression  as Lightsmith
    Mana Potion Algari Mana Potion Algari Mana Potion 
    Health Potion Invigorating Healing Potion Invigorating Healing Potion 
    Weapon Buff Algari Mana Oil Algari Mana Oil  as Herald
     Rite of Sanctification as Lightsmith
    Augment Rune Soulgorged Augment Rune Soulgorged Augment Rune
    Food Hearty Beledar's Bounty Hearty Beledar’s Bounty
     Everything Stew
    Diamond Elusive Blasphemite Elusive Blasphemite 
    Other Gems Quick Onyx Quick Onyx  as Herald
    Deadly Emerald Deadly Emerald  as Lightsmith

    Rotation And Cooldowns Overview

    The War Within 11.2 Holy Paladin Healer Guide Rotation

    The spec plays around frequent Holy Shock casts, clean Holy Power spending, and smart cooldown chaining. You shift between healing and damage priorities based on incoming damage and your Beacon choice.

    Opener

    A simple way to start a pull:

    • Pre-place Consecration if safe and relevant
    • Begin with Holy Prism to set up early throughput
    • Cast Holy Shock and spend Holy Power before capping
    • If a heavy damage event is on pull or very soon, use Avenging Wrath with Divine Toll and Holy Prism to frontload healing
    • If you are using Beacon of Virtue, activate it right before a known spike and dump your highest value globals into that short window

    Single Target Priority

    When healing a single player or focused damage:

    • Cast Holy Shock as often as possible
    • Spend Holy Power before capping on Word of Glory or Eternal Flame
    • Use Flash of Light to consume Infusion of Light or when immediate healing is needed
    • If nothing higher priority is available, Judgment and Crusader Strike help keep the engine running
    • Maintain Consecration when you have a moment and healing is covered

    Herald of the Sun notes:

    • Keep Holy Prism on cooldown and align it with Avenging Wrath or Awakening when possible for amplified effects
    • Flash of Light gains value as a filler due to Infusion of Light and Tower of Radiance interactions

    Avenging Crusader variant notes:

    • During Avenging Crusader, Judgment and Crusader Strike move up in priority. Weave in spenders to avoid capping, and continue to cast Holy Shock on cooldown

    AoE And Cleave Priority

    When group damage is high:

    • For Beacon of Virtue, press it right before the spike and then:
      • Consume Infusion of Light with Flash of Light or speed up Holy Light if needed and mana allows
      • Cast Holy Shock and spend Holy Power, avoiding cap
      • Use Holy Prism on cooldown for added AoE throughput
    • Outside of Beacon of Virtue windows, continue pressing Holy Shock on cooldown, spend Holy Power, and fill with Flash of Light for fast spot healing as needed
    • Keep Consecration down when you have a global and damage does not risk a death

    Cooldown Usage

    • Avenging Wrath: Primary healing and damage amplifier. Line it up with heavy damage. Whenever possible, pair it with Divine Toll and Holy Prism. Awakening procs extend wings uptime and strengthen these windows
    • Divine Toll: Strong burst healing and Holy Power generation. Use proactively for predictable spikes or to quickly stabilize the group. Synergizes with Rising Sunlight and wing windows
    • Beacon of Virtue: Treat it like a short, powerful group healing cooldown. Use it just before known damage, then funnel your best globals into the window. If mana is tight in long fights, reduce usage frequency
    • Tyr’s Deliverance: Use it when you expect sustained damage, and follow with Holy Light, Flash of Light, and Holy Shock on buffed allies. Extend its value with Boundless Salvation if talented
    • Aura Mastery: Plan this as a group cooldown with Devotion Aura for big raid damage events. Use it proactively
    • Lay on Hands: Emergency single-target save, especially for tanks
    • Blessing of Sacrifice: Excellent tank external or single-target triage. Consider pairing with your own defensive if you expect dangerous backflow damage
    • Divine Shield and Divine Protection: Use to survive large hits or to keep healing through otherwise lethal effects. Divine Protection is a frequent, low-cooldown safety net

    Utility And Defensive Tools

    Holy Paladin’s utility package is one of the main reasons it is welcome in all content.

    • Devotion Aura: Passive raid-wide damage reduction. Aura Mastery boosts its range and power on demand
    • Blessing of Sacrifice: Transfers damage from an ally to you for a short time, great for tank spikes and targeted boss abilities
    • Blessing of Protection: Clears physical debuffs and bleeds. Be careful on tanks since most bosses stop hitting a target under this effect
    • Blessing of Freedom: Removes and prevents snares for a short duration. Great for raid movement and Mythic Plus mechanics
    • Cleanse Toxins: Removes poisons and diseases
    • Lay on Hands: One-button full heal for emergencies
    • Intercession: Combat resurrection to recover a fallen player
    • Rebuke: Reliable interrupt on a short cooldown, valuable in dungeons
    • Hammer of Justice and Blinding Light: Single-target stun and AoE stop for dangerous casts or chaos control in packs
    • Divine Shield: Full immunity for critical moments
    • Divine Protection: Frequent personal DR to smooth incoming damage

    In raids, coordinate Aura Mastery, Blessing of Sacrifice, Blessing of Protection, and interrupts with your team. In Mythic Plus, plan stops and interrupts on the most dangerous casts, cleanse quickly, and use externals proactively on tanks during large pulls.

    Tips And Common Mistakes

    • Do not sit on Holy Shock. Use it on cooldown unless holding it for a very short, known spike
    • Do not overcap Holy Power. Spending early is fine when healing is low, especially on Shield of the Righteous in dungeons
    • Time Beacon of Virtue. Press it right before burst damage, not after it hits
    • Use cooldowns proactively. Wings, Divine Toll, and Holy Prism do the most work when damage is predictable
    • Track Infusion of Light and spend it well. Flash of Light is often the cleanest and fastest way to convert value
    • Mind your Mastery. If targets are far away, Mastery loses value; adjust positioning to amplify it when possible
    • Be careful with Blessing of Protection. Using it on a tank without a planned taunt can cause problems
    • Do not ignore your stops. A well-timed Hammer of Justice or Blinding Light can prevent wipes
    • Keep Consecration down whenever healing allows. Free damage adds up, especially in dungeons
    • Pair externals with your own defensives if the backflow damage from Blessing of Sacrifice is risky

    Recent Tuning And Update Notes

    • Infusion of Light adjustments in 11.2 shift how you consume procs. Holy Light gets a faster cast and extra healing, while Flash of Light becomes instant with a buffed heal when consuming Infusion. This makes FoL a reliable snap heal and filler, and gives Holy Light more use when time and mana allow
    • Hero talent based tier sets arrived in 11.2. Herald of the Sun bonuses focus on Dawnlight and Sun’s Avatar, reinforcing Avenging Wrath windows and Holy Power spenders. Lightsmith bonuses strengthen Sacred Weapon and other effects that favor Judgment and Crusader Strike timing
    • Earlier tuning in 11.1 reduced Lightsmith and Avenging Crusader throughput, narrowing the gap between hero talent options and pushing Herald of the Sun as the default in raids
    • Healing increases to core spells in 11.2 improved baseline output on key buttons such as Holy Shock, Light of Dawn, Word of Glory, and Holy Prism, and Beacon of Virtue gained a longer range. These changes support cleaner group coverage without changing the fundamental playstyle
    • Expect ongoing tuning during the season. Builds that rely on frequent Avenging Wrath windows and clean Holy Power spending remain consistent performers

    Conclusion

    This The War Within 11.2 Holy Paladin Healer Guide gives you a clear path to set up your build, plan your cooldowns, and heal confidently in raids and Mythic Plus. Focus on casting Holy Shock on cooldown, avoiding Holy Power overcap, and lining up Avenging Wrath, Divine Toll, and Holy Prism for your biggest moments. Use your utility early and often, position for your Mastery when you can, and steer Beacon of Virtue windows into predictable damage. Details may shift with future updates, but the fundamentals laid out here will carry you through the current patch.

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    Naamu Lost

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