GMoP Leatherworking 1-600 guide is your fast and cheap route through MoP Classic, turning skins and scales into armor kits, entry gear, and sought after sets. You can gear alts quickly, craft starter PvP sets, and profit from steady demand across tiers. PvE players benefit from armor enhancements and fresh 90 gearing options, while PvP players look for Contenders pieces to jump into battlegrounds and arenas. Casual players follow a clear plan that avoids expensive bottlenecks, and economy minded players can plan purchases and sell profitable byproducts. This route takes you from 1 to 600 with step by step crafting ranges and quantities, switching when recipes turn yellow or green to keep cost per point low and time investment tight.
Why choose Leatherworking in MoP Classic.
You gain direct power early and steady profit later. Armor kits and starter gear move fast. Contenders sets help fresh 90 characters in PvP. Many items sell consistently during weekly resets and content beats. You get useful crafts for your own characters and a way to convert cheap leather into liquid gold.
Skinning synergy is excellent. Farming your own leathers lowers costs and stabilizes your queue. You can also combine with Enchanting for vendor or disenchant value on some crafts where allowed. For alts and collectors Leatherworking patterns cover both leather and mail user bases which expands your buyer pool.
In PvE you supply pre raid pieces and useful enhancements. In PvP you craft Contenders leather and mail sets that help players gear quickly. Market demand is stable for MoP base materials such as Sha Touched Leather and Mist Touched Leather. With a clear plan and price targets you can push 500 to 600 smoothly and keep profits coming after you are done. This plan keeps MoP Leatherworking 1-600 simple and profitable.
MoP Leatherworking 1-600 materials.
Important. Quantities below are a safe estimate for the recommended route. You may need a few more or a few fewer due to yellow or green skill ups. If an item or hide is overpriced switch to the cheaper substitute noted in comments.
- Ruined Leather Scraps, 57, convert early for cheap points.
- Light Leather, 300, main fuel for early crafts and kits.
- Coarse Thread, 100 to 140, vendor only buy as needed.
- Medium Hide, 15, can be replaced by around 205 extra Medium Leather if hides are expensive.
- Medium Leather, 110 base plus up to 205 more if skipping Medium Hide, push belts and boots.
- Fine Thread, 60 to 90, vendor thread for mid crafts.
- Gray Dye, 15, vendor dye for Dark Leather Boots.
- Salt, 60, vendor for curing hides.
- Heavy Hide, 20, needed for curing and several mid crafts.
- Heavy Leather, 195 to 320 depending on route, core for 155 to 200.
- Silken Thread, 40, vendor for Guardian Gloves and others.
- Thick Leather, 410, strong push in 200 to 265 and beyond.
- Rugged Leather, 426, anchors 265 to 300 with Rugged Armor Kits and related crafts.
TBC 300 to 350 list.
- Knothide Leather, 280 to 390 depending on Fel Scales route, convert to heavy when profitable.
- Fel Scales, 32, only if cheaper than buying extra Knothide Leather.
- Rune Thread, 100 plus, vendor thread for TBC items.
Wrath 350 to 435 list.
- Borean Leather, 276 plus scraps for conversion, early kits and conversions.
- Heavy Borean Leather, 60 crafted from Borean, convert only when profitable.
- Eternium Thread, 40 to 60, vendor for fur lining and late kits.
Cataclysm 435 to 500 list.
- Savage Leather, 485, main material for Cata items and heavies.
- Heavy Savage Leather, 34 crafted from Savage, convert only when cost effective.
- Volatile Earth, 26, used in Darkbrand and similar items.
- Volatile Fire, 2, one time craft.
- Volatile Air, 2, one time craft.
- Volatile Water, 2, one time craft.
- Eternium Thread, 20 to 40, vendor for Cata recipes.
Mists of Pandaria 500 to 600 list.
- Sha Touched Leather, 100, converts into Mist Touched Leather.
- Mist Touched Leather, 200 to 250, core material for Misthide and Contenders pieces.
- Prismatic Scale, 0 to 150 optional, only if you opt to swap some MoP crafts to scale recipes for price reasons.
- Spirit of Harmony, 1, used to buy one Contenders recipe in the Vale vendor hub.
- Vendor threads and dyes, 20 to 40, small total cost. These lists cover everything you need for MoP Leatherworking 1-600.
How to source and buy cheaper for MoP Leatherworking 1-600.
Farm during off peak hours in zones with high beast density. Use Skinning for the strongest synergy. For MoP materials farm Valley of the Four Winds goats and mushan and Krasarang Wilds crocolisks for Sha Touched Leather. Farm Townlong Steppes and Dread Wastes turtles and raptors when you need scales. Buy during low demand windows after raids and mornings. Favor odd stack sizes that other buyers ignore. Calculate cost per skill point before each batch and pivot when materials spike.
Cheaper route notes Vanilla.
If Heavy Leather is cheap on your realm use more Heavy Armor Kits and Guardian or Barbaric pieces and fewer gem based crafts. If Rugged Leather is abundant finish 260 to 300 with Rugged Armor Kits only. Always stop a recipe when it goes green early and move to the next item for better cost per point. Knothide Armor Kits and Heavy Knothide Leather carry most points. Fel Scales can open a cheaper path for the last stretch. Convert to heavy only when the math beats buying heavy outright.
MoP Leatherworking 1-600 leveling routes
Vanilla 1 to 300 step by step.
- Convert Ruined Leather Scraps, craft from level 1 to level 20, convert 57 scraps into Light Leather, cheapest start with free points if you have scraps.
- Light Armor Kit, craft from level 20 to level 45, 30 kits, cheap Light Leather path with low vendor cost.
- Handstitched Leather Cloak, craft from level 45 to level 55, 15 crafts, easy materials with Coarse Thread.
- Embossed Leather Gloves, craft from level 55 to level 100, 50 crafts, reliable Light Leather sink.
- Fine Leather Belt, craft from level 100 to level 115, 15 crafts, keep these belts for a later turn in at 135 step.
- Cured Medium Hide, craft from level 115 to level 122, 15 crafts, use Medium Hide plus Salt. If hides are too expensive craft a few more gloves or belts to reach 120 before swapping.
- Dark Leather Boots, craft from level 122 to level 135, 15 crafts, uses Medium Leather Fine Thread and Gray Dye and gives steady gains.
- Heavy Armor Kit, craft from level 155 to level 180 depending on route, 25 crafts if skipping hides, pure Heavy Leather and very consistent skill.
- Barbaric Leggings, craft from level 180 to level 190 in hide skip route, 10 crafts, use Heavy Leather Fine Thread and Moss Agate. If Moss Agate is overpriced switch at 185 to the next recipe.
- Dusky Bracers, craft from level 185 to level 200 in hide skip route, 15 crafts, uses Heavy Leather Black Dye and Silken Thread and is a safe finisher to 200.
- Cured Heavy Hide, craft from level 155 to level 165 in hide route, 20 crafts, needed for later Heavy recipes.
- Heavy Armor Kit, craft from level 165 to level 180 in hide route, 15 crafts, good value.
- Barbaric Shoulders, craft from level 180 to level 190 in hide route, 10 crafts, uses Heavy Leather and Cured Heavy Hide and Fine Thread.
- Guardian Gloves, craft from level 190 to level 200 in hide route, 10 crafts, uses Heavy Leather Cured Heavy Hide and Silken Thread.
- Thick Armor Kit, craft from level 200 to level 225, 25 crafts, excellent cost per point and easy to mass produce.
- Nightscape Headband, craft from level 225 to level 245, around 20 crafts, vendor friendly and dependable yellow window.
- Nightscape Boots, craft from level 245 to level 260, 15 crafts, follow up with similar materials.
- Rugged Armor Kit, craft from level 260 to level 300, 40 to 45 crafts, very reliable final push to 300 with Rugged Leather.
Outland 300 to 350 step by step.
- Knothide Armor Kit, craft from level 300 to level 325, around 30 kits, stable orange to strong yellow window with basic mats.
- Heavy Knothide Leather, craft from level 325 to level 335, up to 54 converts if you did not buy Fel Scales, reduce to around 32 if you have Fel Scales for the next recipe.
- Scaled Draenic Boots, craft from level 335 to level 350 with Fel Scales route, 16 crafts, uses Heavy Knothide Leather Fel Scales and Rune Thread.
- Thick Draenic Vest, craft from level 335 to level 350 with no Fel Scales, 18 crafts, uses Heavy Knothide Leather and Rune Thread and may be yellow near the end.
Cheaper route note Outland. Check the price of Fel Scales compared to extra Knothide Leather. If Fel Scales are cheap go with Scaled Draenic Boots. If not stay with Thick Draenic Vest. Add a few more crafts if the recipe goes yellow before 350.
Northrend 350 to 435 overview for MoP Leatherworking 1-600
Use Borean kits and conversions then push with light item crafts and a strong fur lining sequence. Scraps to leather conversions learned from the trainer give free points early.
Northrend 350 to 435 step by step.
- Convert Borean Leather Scraps, craft early within 350 to 360 window, get free points by using the learned conversion rather than right clicking scraps.
- Borean Armor Kit, craft from level 350 to around 380, steady skill and cheap mats.
- Heavy Borean Leather, craft from level 390 to level 398, 10 crafts, convert when the price is favorable.
- Heavy Borean Armor Kit, craft from level 398 to level 400, 2 crafts, fill the gap.
- Fur Lining Agility, craft from level 400 to level 435, around 40 applications, uses Eternium Thread and bracers. Apply repeatedly to the same bracers for fast and cheap points. These steps push MoP Leatherworking 1-600 efficiently through Northrend.
Cataclysm 435 to 500 overview for MoP Leatherworking 1-600
Savage Leather fuels most progress. You will convert some to Heavy Savage Leather and craft Darkbrand items plus a small set of volatile based pieces to close the tier.
Cataclysm 435 to 500 step by step.
- Early Darkbrand and kits, craft from level 435 to level 471 with accessible Darkbrand pieces and kits as available at your trainer, adjust to the cheapest orange recipe on your realm at each breakpoint.
- Darkbrand Shoulders, craft from level 476 to level 480, 4 crafts, uses Savage Leather and Eternium Thread.
- Darkbrand Chestguard, craft from level 480 to level 485, 5 crafts, uses Savage Leather and Eternium Thread.
- Heavy Savage Leather, craft from level 485 to level 490, 21 converts, only convert if cheaper than buying heavy outright.
- Darkbrand Leggings, craft from level 490 to level 496, 2 crafts, uses Heavy Savage Leather and Volatile Earth.
- Cloak of Beasts, craft from level 496 to level 499, 1 craft, uses Heavy Savage Leather and a small set of volatiles.
- Darkbrand Helm, craft from level 499 to level 500, 1 craft, uses Heavy Savage Leather. This path maintains low costs for MoP Leatherworking 1-600.
Mists of Pandaria range 500 to 600 overview for MoP Leatherworking 1-600
MoP Classic uses Sha Touched Leather and Mist Touched Leather for base items. You learn MoP Leatherworking from capital city trainers and do not need to visit Pandaria to begin. From 500 to 576 you use Misthide crafts. From 576 to 600 you buy one Contenders recipe in the Vale vendor hub using one Spirit of Harmony and finish with Contenders pieces. If Prismatic Scales are cheaper on your realm you can swap some crafts to scale based items during the push.
MoP 500 to 576 core route.
- Mist Touched Leather, craft from level 500 to level 530, 20 crafts, convert 100 Sha Touched Leather into 20 Mist Touched Leather bundles for early points and a stockpile.
- Misthide Boots, craft from level 530 to level 536, 3 crafts, efficient orange to yellow gains.
- Misthide Belt, craft from level 536 to level 540, 2 crafts, smooth follow up.
- Misthide Shoulders, craft from level 540 to level 550, 5 crafts, good orange range.
- Misthide Gloves, craft from level 550 to level 560, 5 crafts, consistent points.
- Misthide Chestguard, craft from level 560 to level 576, 8 crafts, strong finisher before vendor recipes.
MoP 576 to 600 finisher route.
- Buy one Contenders recipe in the Vale vendor hub for 1 Spirit of Harmony. Krogo Darkhide in the Horde shrine and Tanner Pang in the Alliance shrine are the vendors. You only need one recipe. Pick any Contenders piece. If a piece needs more Mist Touched Leather it grants more points in total which can reduce count variance.
- Contenders item of choice, craft from level 576 to level 600, around 150 Mist Touched Leather or a similar total using Prismatic Scale. Pick the cheapest per point option on your realm that stays orange the longest. Follow these MoP choices to complete MoP Leatherworking 1-600 with predictable spend.
Cheaper route notes for MoP Leatherworking 1-600
- If Mist Touched Leather is cheap flood the Misthide path longer. Replace some Contenders crafts with more Misthide Chestguard if it stays yellow at a better per point cost. Only swap to scales if Prismatic Scale is meaningfully cheaper per unit.
- If you farm Spirits of Harmony freely on your character you can unlock an extra Contenders pattern that uses slightly different mat ratios and chase better per point costs on your realm.
Faster route option MoP.
- Push Misthide to 560 as soon as you have mats. Unlock a Contenders chest or legs which are high cost but give quick orange points. Spend your Spirit of Harmony immediately. Use any reserve of Mist Touched Leather to finish on belts or gloves for quick completion.
Important MoP notes.
The vendor purchase step at 576 is mandatory because MoP trainer crafts taper off at that point. Plan for one Spirit of Harmony from 10 Mote of Harmony. Motes drop from almost any mob in Pandaria including dungeons. If your realm prices are erratic keep a small buffer of Mist Touched Leather to absorb variance. You can also hold a reserve of Prismatic Scales to pivot when leather prices spike.
Gold saving tips for MoP Leatherworking 1-600.
Track cost per point. Divide the total spend of a batch by expected skill ups. Favor orange recipes and switch at the listed cutoffs. Stop immediately when a recipe runs too long in green. The small sunk cost is less than pushing bad points.
Substitute materials based on realm pricing. Knothide is cheap push more kits. Fel Scales are cheaper than extra Knothide use the Scaled Draenic route. Mist Touched Leather spikes switch a few crafts to scale based items.
Farm during event windows and crowded times. More players killing skinnable mobs means more drops and faster respawns. Valley of the Four Winds goats and mushan give steady Sha Touched Leather. Dread Wastes turtles and Townlong raptors produce solid scale yields.
Buy in off hours. Prices dip after raid nights and during weekday mornings. Set target prices per unit and only purchase below your target. Snag odd stacks and convert scraps when the math favors you.
Sell byproducts and finished goods. Early belts bracers and armor kits vendor for partial refunds. Contenders sets sell to fresh 90 characters and PvP players. Post in small lots near peak activity to reduce deposit costs and relist friction.
Batch your production. Gather all mats first then craft in one session to save travel and vendor time. This reduces errors and keeps your posting schedule consistent.
Best items to craft for value or sale.
- Armor Kits across tiers, constant low barrier purchases with fast turnover and low deposits.
- Misthide Gloves and Belts, entry MoP pieces that move quickly to alts and fresh 90 buyers.
- Contenders Leather Belt, strong PvP demand and good conversion from Mist Touched Leather.
- Contenders Stormscale Belt, mirrors leather belt demand for mail users and lets you pivot on scale price swings.
- Contenders Gloves and Boots, frequent upgrades with good weekday and weekend turnover.
- Selected mid tier Darkbrand pieces, sporadic sales driven by transmog and catch up gearing with decent margins when Savage Leather is cheap. These picks help fund MoP Leatherworking 1-600.
Profession items for PvP.
Contenders Leather and Contenders Stormscale sets are the core buy in for entry PvP in MoP Classic. Players use them to bridge the gap to stronger sets. Demand spikes on season starts and class balance waves. Belts and gloves sell faster due to lower cost and slot priority. Chests and legs have higher margins but slower sales. Keep a mix for best coverage. These sales support progress in MoP Leatherworking 1-600.
Recommended addons and macros.
Use an auction scanning addon that reports price per unit and shows historical ranges. Track cost per skill point by noting mats consumed per batch and the points gained. Use a mailbox helper to quickly move stacks between alts. Use a crafting queue addon to set counts for each recipe in a session and to prevent overcrafting green items.
Simple macro use. Create a craft repeat macro that triggers the last used Leatherworking recipe. Use a second macro to open mail and move stacks. This keeps your focus on buying and selling rather than repetitive clicks.
Maintain a personal shopping list. Include targets for Light Leather Medium Leather Heavy Leather Thick Leather Rugged Leather Knothide Leather Borean Leather Savage Leather Sha Touched Leather Mist Touched Leather and Prismatic Scale. Add thread dyes salt and Eternium Thread as vendor lines. Update targets weekly based on real sale results. These tools speed up MoP Leatherworking 1-600 and keep your sessions organized.
Farming spots quick notes.
- Light and Medium Leather, early faction zones with dense beasts rotate between two camps for steady respawns.
- Heavy and Thick Leather, Stranglethorn Vale Badlands Tanaris and Ungoro Crater provide stable routes.
- Rugged Leather, Winterspring and Silithus with high beast density for quick stacks.
- Knothide Leather, Nagrand talbuks and clefthoofs give consistent skins and easy loops.
- Borean Leather, Borean Tundra and Sholazar mammoths yield large pulls and fast skinning.
- Savage Leather, Twilight Highlands and Tol Barad Peninsula deliver good density and reliable loops.
- Sha Touched Leather, Valley of the Four Winds goats and mushan and Krasarang crocolisks are efficient.
- Prismatic Scale, Dread Wastes turtles and Townlong raptors have steady scale drops.
Auction house strategies that work.
Set and follow target prices per unit for each tier of leather and scales. Buy under target only. Convert scraps when the conversion cost beats direct purchase. Watch weekend and reset patterns and plan bulk buys for off hours. Sell your high turnover items in small stacks and relist often. Use vendor priced thread and dyes only from vendors and never from the auction house.
Conclusion.
Leatherworking in MoP Classic is a powerful and profitable profession when leveled with a plan. This route takes you from 1 to 600 with safe recipe choices and clear switch points. You save gold by favoring orange windows and stopping green crafts early. Gain flexibility by swapping between leather and scale items based on market prices. You end with sale ready Contenders pieces and a steady lineup of items with constant demand.
Keep tracking your cost per point. Buy in off hours. Farm high density skinning routes. Post armor kits and entry gear in small lots near peak times. With these habits you will level fast and keep your gold spend under control while creating a sustainable income source after 600. You now have a clean path for MoP Leatherworking 1-600.