Havoc Demon Hunter is a fast melee DPS with big burst windows, constant cleave, and best in class mobility. You spend Fury on hard hitting finishers, line up short windows for huge payoffs, and use your toolkit to control fights. If you enjoy quick decisions, movement heavy gameplay, and a rotation that rewards planning, Havoc is a great fit. This Havoc Demon Hunter Guide is paraphrased from confirmed public information and aims to stay aligned with patch notes over time. If a detail is unconfirmed or likely to change, treat it as subject to tuning. The goal is clear, practical…
Author: Naamu Lost
Path of Exile 2 0.3.0 is a big step for the beta. It brings a new act, a fresh league, and overhauls that touch skills, crafting, and endgame flow. This guide explains what changes and how to get ready. It uses the official forum post as the primary source and paraphrases the confirmed details. You want quick answers before you log in. This article delivers them in plain language. It keeps spoilers light and points you to first week goals. It also repeats the key facts from the official post so you can plan with confidence. Quick Summary Of Path…
Unholy is a dark themed melee DPS that turns diseases and undead into big damage. You build Festering Wounds, burst them with Scourge Strike, and flood the field with pets during cooldowns. You can pressure single targets and packs, bring a raid magic barrier, and control mobs with grips. This Unholy Death Knight Guide explains talents, stats, rotation, and practical tips for raids and Mythic Plus. All guidance in this Unholy Death Knight Guide is paraphrased from public sources and live patch notes. Details can change with tuning. When in doubt, check the latest notes and sim your character. Spec…
This WoW Housing Overview explains how player housing works. You place furniture, show your history with trophies, and welcome friends. It is designed as a social feature with deep customization. This WoW Housing Overview guide explains what it is, how it works, and what you can expect as the system rolls out. It paraphrases confirmed public information. If a detail is not final or is still in development, you will see that noted. You can use this guide whether you are new to housing in MMOs or you have decorated in other games. The goal is to help you start…
This Frost Death Knight Guide explains the spec in clear steps for raids and Mythic Plus. You have two resources. Runes power Obliterate and other core strikes. Runes recharge over time. Spending runes generates runic power. Runic power is spent on Frost Strike or Breath of Sindragosa if you run that talent. All guidance in this Frost Death Knight Guide is paraphrased from public sources and reflects the current patch. Some details may change with tuning and hotfixes. When in doubt, check the latest patch notes and sim your character. How Frost Works In This Frost Death Knight Guide. You…
This Blood Death Knight Guide explains the spec in clear steps for raids and Mythic Plus. You control packs with grips and slows. This Blood Death Knight Guide focuses on PvE play for raids and Mythic Plus. It is written for new players and veterans who want clear steps and why they matter. Facts and features in this Blood Death Knight Guide are paraphrased from public sources such as the Wowhead overview and may change with patch notes. When a detail is not confirmed, treat it as subject to future tuning. Spec At A Glance Strong self healing through Death…
War Within 11.2 is the third season update for The War Within. Blizzard calls it Ghosts of Karesh. It adds a new zone, a new raid, a new dungeon, and updates to nearly every system you use each week. You also get an artifact cloak called Reshii Wraps that unlocks a new mode of play named Phase Diving. This guide explains what changes in War Within 11.2 how to start on day one, and how to gear fast. It is written for returning veterans and brand new players. When details are not confirmed we keep it general and point to…
MoP Inscription 1–600 is the focus of this guide. The goal is a fast and gold‑conscious path you can follow without guesswork. Inscription is flexible. You mill herbs into pigments and inks, craft glyphs, off‑hands, staves, tomes, and Darkmoon Cards, and unlock a daily research that discovers valuable MoP recipes. MoP adds Pandaria herbs, two MoP inks (a common ink from common pigment and a rarer ink from rare pigment), and the Scroll of Wisdom daily. Most players overspend by staying on yellow glyphs too long, ignoring the ink trader, or mass‑crafting slow sellers. This MoP Inscription 1–600 plan gives…
MoP Tailoring 1–600 is the focus of this guide. The goal is a fast and gold‑conscious path you can follow without guesswork. Tailoring is flexible. You turn cloth into bolts, craft bracers, gloves, hoods, and robes, and unlock a daily cooldown that powers high‑value crafts like large bags and epics. MoP adds Windwool Cloth, the Imperial Silk daily, and reputation‑gated designs. Most players overspend by staying on yellow recipes too long or crafting high‑thread pieces too early. This MoP Tailoring 1–600 plan gives clear switches, cloth farming tips, and posting cadence so you reach 600 efficiently. MoP Tailoring 1–600: Why…
MoP Jewelcrafting 1-600 is the focus of this guide. The goal is a fast and gold‑conscious path you can follow without guesswork. Jewelcrafting is flexible. You cut gems, craft rings and necklaces, and unlock rare cuts that stay valuable for months. MoP adds new gem tiers, research, and daily tokens. It also introduces panther mounts, which convert materials into prestige profit. Most players overspend by cutting weak colors or staying on yellow recipes too long. This MoP Jewelcrafting 1-600 plan gives clear switches, prospecting tips, and sale timing so you reach 600 efficiently. Why choose Jewelcrafting in MoP Jewelcrafting 1-600…